Module Descriptors
ADVANCED RIGGING
GAME70097
Key Facts
Faculty of Arts and Creative Technologies
Level 7
15 credits
Contact
Leader: Gregory Penninck
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 102
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Indicative Content
This module will cover rigging techniques in 3D Applications

Students will explore topics such as: -
- Bones
- Controllers
- IK
- Wiring Parameters
- Reaction Manager
- Max Script
- Anatomy
Module Additional Assessment Details
Coursework weighted at 100%

Practical Result which produces a full object rig in a 3D application
70% (Accessing learning outcomes 1 and 2)

5 minute demonstration that coves advanced rigging workflow and techniques. This is to be followed by a 5 minute Group Critique.
30% (Accessing learning outcomes 3)
Module Learning Strategies
4 hours per week lectures / labs
(1:n)2 (1:20)2
2*1 hour lecture and a 2 hour lab per week
Module Texts
Richard Grandy, John Hood and Brad Clark (2005). Inspired 3D Advanced Rigging and Deformations (Inspired 3D) . : Premier Press . 978-1592001163.

Michele Bousquet (2005). Model Rig Animate with 3DS Max 7 . : New Riders . 0-321-32178-2.
Module Resources
Maya
3dsmax
Module Special Admissions Requirements
Study on the MSC 3D Games Modelling Award.