Module Descriptors
MECHANICAL MODELLING
GAME70098
Key Facts
Faculty of Arts and Creative Technologies
Level 7
15 credits
Contact
Leader: Gregory Penninck
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 102
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Indicative Content
This module will explore hard surface modelling for mechanical concepts such as vehicles and environments.

Students will explore topics such as: -

- Poly Modelling
- Project Planning
- Design Theory and Game Engines
- Advanced Rendering
- Materials and Textures

The completed model maybe rendered in any 3D application.
Module Additional Assessment Details
Coursework weighted at 100%

Practical Result producing a game mechanical vehicle or object 70% (Accessing learning outcomes 1 and 2)

Milestone Checkups consisting of 3 5 minute presentations followed by a final critique presentation lasting 5 minutes 30% (Accessing learning outcome 3)
Module Learning Strategies
4 hours per week lectures / labs
(1:n)2 (1:20)2

2 x 1 hour lecture and a 2 hour lab per week
Module Texts
Cris Robson (2006) The Stormbringer DVD Set for 3DS Max, www.3d-palace.com

Steven Till (Jan 2007) Exploring 3d Animation With 3ds Max 8 (Delmar)
ISBN-13: 978-1428304086

Jason Osipa( 2007) Stop Staring: Facial Modeling and Animation Done Right (John Wiley & Sons); 2nd Edition edition ISBN-13: 978-0471789208
Module Resources
Maya
3dsmax
Unreal 3
Module Special Admissions Requirements
Study on the MSc 3D Games Modelling award.