Module Special Admissions Requirements
Prior study of 3D Studio Max, Maya or experience in another industry standard 3D editing suite or registration on the MSc Computer Games Design award.
Module Texts
Lanning, Petroc, and Baysal, 2007, D'artiste Character Modeling 2: Digital Artists Masterclass, Ballistic Media, ISBN-13: 978-1921002359
Spencer, 2008, Digital Clay: Character Creation with Z-Brush, John Wiley & Sons, ISBN-13: 978-0470249963
Spencer, 2010, Digital Sculpting Human Anatomy, John Wiley & Sons, ISBN-13: 9780470450260
Module Resources
Z-Brush
Maya
3dsmax
Adobe Photoshop
Module Learning Strategies
4 hours per week lectures / labs
(1:n)2 (1:20)2
2*1 hour lecture and a 2 hour lab per week
Module Additional Assessment Details
30% Initial Sculpt and VLE thread documenting research, concept and process. Learning outcomes 2 and 3.
30% Series of Studies plus VLE thread describing process and presenting models. Learning outcome 1.
40% Improvements of initial piece and VLE thread documenting improvements, including paint over the high quality presentation. Learning outcomes 2 and 3.
Module Indicative Content
This module will introduce students to Zbrush and push them to creat high quality multi million polygon characters.
Students will cover specific Zbrush topics such as:
- Zspheres and Zsketching and their place in the creation pipeline
- Multipass rendering within Zbrush and Materials / MatCaps
- Pipelines for Games and film with Zbrush
- Rigging and animation within Zbrush
- Core sculpting skills