Module Special Admissions Requirements
Completion of a 3rd year 3D Module or equivalent, such as Advanced Modelling Portfolio CE01033-6 or Advanced Modelling in the Games Engine CE01034-6
Module Texts
Kevin Lanning, Zack Petroc and Timur Baysal (2009) D'artiste: Character Modelling 3: Digital Artists Masters class (Ballistic Media)
ISBN-13: 978-1921002670
Scott Spencer (2008) Digital Clay: Character Creation with ZBrush (John Wiley and Sons)
ISBN-13: 9780470249963
Module Additional Assessment Details
Practical result producing a complex game asset which makes use of current game construction pipelines 70% (Assessing learning outcomes 1 and 2)
Reflective video lasting no longer than 10 minutes and presentation with module tutor lasting no longer than 5 minutes 30% (Assessing learning outcome 3)
Module Resources
Z-Brush
Maya
3dsmax
Adobe Photoshop
Unreal 3
Module Learning Strategies
1 hour seminar
2 hours online forum support per week at a specified time.
Module Indicative Content
This module will allow students to investigate into the field of game engines and advanced modelling workflow
Students will research topics such as:-
-Normal Map Pipeline
-Material Systems and Shaders
-Lighting and Radiosity
-High Polygon Modelling