Module Special Admissions Requirements
Completion of a 3rd year 3D module or equivalent, such as Advanced Modelling Portfolio CE01033-6 or Advanced Modelling in the Games Engine CE01034-6.
Module Texts
Fedor, 2007, Creative Essence: The Face, Ballistic, ISBN-13 978-1921002366
Spencer, 2011, Zbrush Creature Design, John Wiley & Sons, ISBN 978-1118024331
Spencer, 2011, Digital Clay: Character Creation with Z-Brush, John Wiley & Sons, ISBN-13: 978-0470249963
Kingslien, 2011, Zbrush Studio Projects: Realistic Game Characters, Wiley & Sons, ISBN 978-0470872567
Keller, 2011, Introducing Zbrush 4, Wiley & Sons, ISBN 978-0470527641
Spencer, 2010, Digital Sculpting Human Anatomy, John Wiley & Sons, ISBN-13: 9780470450260
Goldfinger, 1992, Human anatomy for artists the elements of form, OUP USA, ISBN-13 978-0195052060
Fedor, 2007, Creative Essence: The Face, Ballistic, ISBN-13 978-1921002366
Lanning, Petroc, and Baysal, 2010, D'artiste Character Modeling 3: Digital Artists Masterclass, Ballistic Media, ISBN-13: 978-1921002359
Module Indicative Content
This module will allow students to work with advanced modelling workflow and online user communities
Students will research topics such as:-
-Game Engine Functionality
-User Content
-Production Environments
-Online Games Competitions
Module Additional Assessment Details
Practical result producing a complex game asset which makes use of current game construction pipelines (Asessing Learning Outcomes 1 and 2)
Production Journal that keeps a weekly note of progress and highlighting the decision making process. Maximum of 1500 words 25% (Assessing Learning Outcome 3)