Module Descriptors
ADVANCED RIGGING
GAME70154
Key Facts
Faculty of Arts and Creative Technologies
Level 7
15 credits
Contact
Leader: Gregory Penninck
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Indicative Content
This module will cover rigging techniques in 3D Applications

Students will explore topics such as: -
- Bones
- Controllers
- IK
- Wiring Parameters
- Reaction Manager
- Max Script
- Anatomy
Module Additional Assessment Details
Practical Result which produces a full object rig in a 3D application
70% (Accessing learning outcomes 1 and 2)

5 minute demonstration that coves advanced rigging workflow and techniques. This is to be followed by a 5 minute Group Critique.
30% (Accessing learning outcomes 3)
Module Special Admissions Requirements
Study on the MSC 3D Games Modelling Award.
Module Resources
Maya
3dsmax
Module Texts
Richard Grandy, John Hood and Brad Clark (2005). Inspired 3D Advanced Rigging and Deformations (Inspired 3D), Premier Press, ISBN: 978-1592001163.

Michele Bousquet (2005). Model Rig Animate with 3DS Max 7, New Riders, ISBN: 0-321-32178-2.
Module Learning Strategies
3 hours per week lectures / labs
(1:n)1 (1:20)2
1 hour lecture and a 2 hour lab per week