Module Learning Strategies
This module is 15 Credits delivered over two semesters consisting of a interactive
2 hours per week a lecture/discussion group with the students (1:20)2
Module Indicative Content
This module contains the use of critical thinking needed by games designs to solve games problems. Simple games principles are looked at in classic games such as:-
- Blitz
- Frogger
- Centipede
- Pong/ Breakout
- Luna Lander
- Tanks
- Way of the Exploding Fist
These are analysed in terms of 'The Three Hooks' and with that understanding how a new games design can be created in terms of the main programming concepts.
Module Additional Assessment Details
An Individual REPORT length 3000 WORDS weighted at 100% accompanied by appropriate design material from groupwork (Learning outcomes 1, 2, 3 and 4)
This report is an individual report, based on teamworking methods of problem solving, showing the students ability to demonstrate the critical thinking needed to analysis certain reoccurring themes games designers come across.
Module Texts
Theory of Fun for Game Design by R Koster
- Publisher: Paraglyph Inc., US (Dec 2004)
- ISBN-10: 1932111972
- ISBN-13: 978-1932111972
Module Special Admissions Requirements
Students must be registered on an MSc or MEng