Module Descriptors
ADVANCED RIGGING
GAME70225
Key Facts
School of Computing and Digital Technologies
Level 7
15 credits
Contact
Leader: Gregory Penninck
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Additional Assessment Details
Practical Result which produces a full object rig in a 3D application
70% (Accessing learning outcomes 1 and 2)

5 minute demonstration that coves advanced rigging workflow and techniques. This is to be followed by a 5 minute Group Critique.
30% (Accessing learning outcomes 3)
Module Learning Strategies
3 hours per week lectures / labs
(1:n)1 (1:20)2
1 hour lecture and a 2 hour lab per week
Module Texts
Richard Grandy, John Hood and Brad Clark (2005). Inspired 3D Advanced Rigging and Deformations (Inspired 3D), Premier Press, ISBN: 978-1592001163.

Michele Bousquet (2005). Model Rig Animate with 3DS Max 7, New Riders, ISBN: 0-321-32178-2.
Module Indicative Content
This module will cover rigging techniques in 3D Applications

Students will explore topics such as: -
- Bones
- Controllers
- IK
- Wiring Parameters
- Reaction Manager
- Max Script
- Anatomy
Module Special Admissions Requirements
Study on the MSC 3D Games Modelling Award.
Module Resources
Maya
3dsmax