Module Descriptors
Z-BRUSH 1
GAME70227
Key Facts
School of Computing and Digital Technologies
Level 7
15 credits
Contact
Leader: Alexander Jackson
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Texts
Spencer, 2011, Zbrush Creature Design, John Wiley & Sons, ISBN 978-1118024331
Spencer, 2011, Digital Clay: Character Creation with Z-Brush, John Wiley & Sons, ISBN-13: 978-0470249963
Kingslien, 2011, Zbrush Studio Projects: Realistic Game Characters, Wiley & Sons, ISBN 978-0470872567
Keller, 2011, Introducing Zbrush 4, Wiley & Sons, ISBN 978-0470527641
Spencer, 2010, Digital Sculpting Human Anatomy, John Wiley & Sons, ISBN-13: 9780470450260
Goldfinger, 1992, Human anatomy for artists the elements of form, OUP USA, ISBN-13 978-0195052060
Fedor, 2007, Creative Essence: The Face, Ballistic, ISBN-13 978-1921002366
Lanning, Petroc, and Baysal, 2007, D'artiste Character Modeling 2: Digital Artists Masterclass, Ballistic Media, ISBN-13: 978-1921002359


Module Resources
Z-Brush
Maya
3dsmax
Adobe Photoshop
Module Special Admissions Requirements
Prior study of 3D Studio Max, Maya or experience in another industry standard 3D editing suite or registration on the MSc Computer Games Design award.
Module Indicative Content
This module will introduce students to Zbrush and push them to creat high quality multi million polygon characters.

Students will cover specific Zbrush topics such as:
- Zspheres and Zsketching and their place in the creation pipeline
- Multipass rendering within Zbrush and Materials / MatCaps
- Pipelines for Games and film with Zbrush
- Rigging and animation within Zbrush
- Core sculpting skills
Module Learning Strategies
3 hours per week lectures / labs
(1:n)1 (1:20)2

1 hour lecture and a 2 hour lab per week
Module Additional Assessment Details

30% Initial Sculpt and VLE thread documenting research, concept and process. Learning outcomes 2 and 3.
30% Series of Studies plus VLE thread describing process and presenting models. Learning outcome 1.
40% Improvements of initial piece and VLE thread documenting improvements, including paint over the high quality presentation. Learning outcomes 2 and 3.