Module Indicative Content
This module will allow students to work with game engines and advanced modelling workflow
Students will explore topics such as: -
- Normal Map Pipeline
- Material Systems
- Lighting
- High polygon modelling
- Game Engine Construction
Module Additional Assessment Details
Practical Result producing a complex game asset which makes use of current game construction pipelines 70% (Accessing learning outcomes 1 and 2)
Reflective Video lasting no longer than 10 minutes and a group critique lasting no longer than 5 minutes 30% (Accessing learning outcome 3)
Module Learning Strategies
3 hours per week lectures / labs
(1:n)1 (1:20)2
1 hour lecture and a 2 hour lab per week
Module Special Admissions Requirements
Completion of CE00934-7, Z-Brush 1 or equivalent.
Module Texts
Kevin Lanning, Zack Petroc, and Timur Baysal( 2007) D'artiste Character Modelling 2: Digital Artists Master class (Ballistic Media), ISBN-13: 978-1921002359
Scott Spencer(2008) Digital Clay: Character Creation with ZBrush (John Wiley & Sons), ISBN-13: 978-0470249963
Module Resources
Z-Brush
Maya
3dsmax
Adobe Photoshop