Module Special Admissions Requirements
Pre-requisites Student requires experience in Unreal engine 4 development and/or 3d Modelling.
Co-requisites N/A
Admissions requirements N/A
Disqualified combinations N/A
Module Learning Outcomes
1) WORK EFFECTIVELY AS AN INDIVIDUAL WITHIN A PROJECT TEAM TO PRODUCE A GAME.
Application
Learning
2) ANALYSE SIMPLE GAMES IN TERMS OF SUSTAINED PLAYABILITY
Analysis
3) REFLECT ON THEIR OWN PERSONAL SKILLS AND ATTRIBUTES VALUABLE TO A TEAM.
Reflection
4) THROUGH TEAMWORK, DEVELOP INNOVATIVE APPROACHES TO GAME PLAYABILITY THROUGH DESIGN
Problem Solving
Module Assessment Details
Work in a group to produce a collaborative game or art project, develop documentation of individual contributions to project and reflect upon personal and professional development. (Learning Outcomes 1, 2, 3 and 4) 100% weighting
Indicative Content
Students will be working in teams to create game based projects in Unreal Engine 4
Other production content will be taught including:
Agile system development
Usability testing
Extreme Programming solutions
Scrum Methodology
Learning Strategies
6 hours per week
4 hour lab development lab
2 hour online session
Students work in groups to complete game briefs.
Module Texts
Murdock, K. 2017; Kelly L. Murdock’s Autodesk 3ds Max 2018 Complete Reference Guide.
Schell, J. 2015; The art of game design: a book of lenses, 2nd Edition, CRC Press, Boca Raton.
Rodgers, S; 2014; Level Up! The Guide to Great Video Design, 2nd Edition, Wiley.
Chandler, H; 2013; The Game Production Handbook, 3rd Edition, Jones and Bartlett.
Module Resources
Digital Academy Forum
Z-Brush
Maya
3dsmax
Adobe Photoshop
Unreal Engine 4
Blackboard virtual learning environment
Web Descriptor
The aim of this module is to work collaboratively with a team of peers to design, manage and produce either a prototype game or art package. Within assigned groups, students must create either a game or art package built within either Unreal Engine 4 or Unity Engine. Students on this module will leave with a polished piece of collaborative work for use in their own portfolios as well as experience in developing a product in a group environment.