ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1: Continual Assessment Evidence (40%)
This component requires students to submit brief posts that evidence their engagement with practical tasks introduced in tutorial sessions. Each submission will follow a simple template provided at the start of the module and should include:
• One or two screenshots or short clips showing the outcome of the week’s task
* One or two sentences explaining what was attempted
* A short comment on progress, questions or areas of difficulty
Posts are not assessed on artistic or technical polish, but on engagement, clarity and completion. A schedule and an example post will be provided to ensure transparency and support consistency.
Assessment Component 2: A Project Portfolio (60%):
* Game-Engine project containing a completed level and mechanics, built using the provided game framework project.
* Video demonstration (max. 10 minutes) showing a full playthrough of the game project.
* Documentation (maximum 1000 words) detailing ongoing development of the project and final reflective commentary.
INDICATIVE CONTENT
- Introduction to Games Engines and their application within the games development process
- Introduction to game creation using Unreal Engine
- Modification of an existing games framework
- Level creation
- Decoration and lighting
- Scripting using Blueprint
LEARNING OUTCOMES
1. Develop an understanding of game engines and their application in the game development process.
Programme Learning Outcome: Knowledge and Understanding
2. Research game elements to effectively break them down and implement them into a games engine.
Programme Learning Outcome: Research Skills
3. Reflect on the implemented game artefact to identify areas for improvement.
Programme Learning Outcome: Reflection
4. Develop problem solving techniques within the games design discipline in order to create and modify games.
Programme Learning Outcome: Application and Problem-Solving
LEARNING STRATEGIES
Learning and teaching activities will be delivered through a structured blend of scheduled and independent study designed to support a coherent learning journey. Scheduled sessions will typically include lectures that introduce core concepts and workshops/tutorials that allow students to apply techniques, engage in facilitated discussions, and undertake activities focused on problem solving and peer learning.
Independent study will involve research tasks, design tasks, and ongoing development of project work supported by the resources provided.
RESOURCES
- Game Engine
- Digital Academy
- Microsoft Office for Documentation
- IS and Faculty Laboratories with Internet Access, and Blackboard
TEXTS
Beardwood, M (2025). Fundamental Level Design and Analysis: A to B, 1st Edition. CRC Press
Kramarzewski, A. and Nucci, E.D. (2023) Practical Game Design: A Modern and Comprehensive Guide to Video Game Design. Second edition. Birmingham: Packt Publishing, Limited.
Rogers, S. (2024) Level up! the Guide to Great Video Game Design. 3rd edn. Newark: John Wiley & Sons, Incorporated.
Fullerton, T. (2024) Game Design Workshop: A Playcentric Approach to Creating Innovative Games. Fifth edition. CRC Press.
Schell, J. (2014) The art of game design: a book of lenses. Second edition. CRC Press.
WEB DESCRIPTOR
This module introduces you to games development using games engines. By utilising existing game frameworks, you will learn the foundations of level creation and scripting in Unreal Engine.