Module Descriptors
3D ASSET DEVELOPMENT
GDEV40001
Key Facts
Digital, Technology, Innovation and Business
Level 4
20 credits
Contact
Leader: Anthony Martin
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 152
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1
  • Occurrence B, Digital Institute London, UG Semester 1
  • Occurrence C, British University Vietnam, UG Semester 1
Sites
  • British University Vietnam
  • Digital Institute London
  • Stoke Campus
Assessment
  • A portfolio of 3D assets weighted at 80%
  • A reflective development journal - 1000 Words weighted at 20%
Module Details
INDICATIVE CONTENT
You will begin your 3D journey on this module. As you develop your skills you will build an understanding of:


Grid Snaps, Settings

Polygon Modelling

Spline Modelling

Blockouts

UVW Mapping

Introduction to Textures and Materials

Rendering

Project Aesthetics

3D paint overs and critiques
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 – (Learning Outcomes 1 and 2)

A portfolio of 3D assets weighted at 80% consisting of:

A series of 3D assets which will form a small 3D scene. The assets must meet the required design criteria and mesh with the aesthetic of the starter project. You will solve both Modelling and Texturing challenges as you produce the portfolio.


Assessment Component 2 – (Learning Outcomes 3 & 4)

Reflective Development Journal posted on the Digital Academy weighted at 20% consisting of:

You will evidence the production of the portfolio of assets on the Digital Academy. You will evidence your workflow and critically define any improvements by comparing against the projects aesthetic and industry contemporaries.
LEARNING STRATEGIES
2 x 3hr workshops
LEARNING OUTCOMES

1. Apply appropriate 3D creation techniques to produce a series of modelled and textured, assets.

2. Demonstrate problem solving skills by solving a series of 3D modelling challenges.

3. Effectively communicate the design process, using current industry standard technologies and workflows in the production of 3D assets.

4. Reflect upon the creation and iteration of produced assets based on use of industry workflows
RESOURCES
3D Modelling Software

Game Engine Software

Photo Editing Software

Digital Academy Forum

Digital Academy Upload System

Data Projection Resource

Wacom Tablets
REFERENCE TEXTS
Derakhshani, R.L. and Dariush Derakhshani (2014). Autodesk 3ds Max 2022 Essentials. John Wiley & Sons. ISBN 9781119828266


www.youtube.com. (n.d.). Blender 3.0 Beginner Tutorial - Part 1. [online] Available at: https://youtu.be/nIoXOplUvAw.


www.youtube.com. (n.d.). Substance 3D Painter First Steps: 01 - Creating a Project, Materials & Masking. [online] Available at: https://youtu.be/mv6pg1O9vEQ [Accessed 23 Jan. 2023].


Autor: 3Dtotal Publishing (2014). 3ds Max projects: a detailed guide to modeling, texturing, rigging, animation and lighting. Editorial: Worcestershire: 3Dtotal. ISBN 9781909414051


Pradeep Mamgain (2020). Autodesk 3ds Max 2021: A Detailed Guide to Arnold Renderer, 3rd Edition. Padexi Academy. ISBN 979-8655899797


Prof. Sham Tickoo (2021). Autodesk 3ds Max 2022: A Comprehensive Guide, 22nd Edition. CADCIM Technologies. ISNB 1640571221


Villar, O. (2021). Learning Blender: A Hands-On Guide to Creating 3D Animated Characters, 3rd Edition. Boston: Addison-Wesley. ISBN 9780136411758
WEB DESCRIPTOR
Games Art and Concept Art both make extensive use of 3D modelling, texturing and rendering. This module will introduce you to the techniques used in industry to produce assets for a variety of uses.