Module Descriptors
LIFE DRAWING: ANATOMY AND FUNDAMENTALS
GDEV40017
Key Facts
Digital, Technology, Innovation and Business
Level 4
20 credits
Contact
Leader: Ian Naylor
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 152
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1 to UG Semester 2
Sites
  • Stoke Campus
Assessment
  • A PORTFOLIO OF STUDIO TASKS weighted at 60%
  • A PORTFOLIO OF PRIVATE STUDY TASKS weighted at 40%
Module Details
Indicative Content
Students will explore the following topic areas:

Proportion

Foreshortening/perspective

Value and Lighting

Human anatomy adaptations

Balance

Dynamism and quick work

2D vs 3D issues

Dynamic sketchbooks used outside the studio
Additional Assessment Details
Assessment Component 1 – (Learning outcomes 1 and 2)

A portfolio of studio based observational drawings weighted at 60% consisting of:

Artwork and notes generated for the module in the taught sessions and timed drawing exercises, using a combination of materials such as sketchbooks, and loose paper.

Assessment Component 2 - (Learning outcomes 3 and 4)

A portfolio of private study observational drawings weighted at 40% consisting of:

Artwork and notes generated for the module outside of the studio on homework driven tasks, the bulk of which will be digitized from sketchbooks

Learning Strategies
20 Credit Module = 6 hrs p/week

2 x 3hr practical art sessions. Formal lecturers and demonstration on daily themes are included as short segments woven into the session delivery, typically as part of the model regular rest periods, and the designed learning to be immediately applied.
Learning Outcomes
1. Understand familiar challenges rendering a diversity of realistic figures from observation in traditional materials: such as Proportion, Foreshortening, Visual Anatomy, Likeness, Value.

2. Build a portfolio of work in response to varied challenges, ably demonstrating your developing accuracy and dynamic mark making potential both in line and tone.

3. Solve common faults preserving and presenting traditional media to engage a digital audience, for both assessment purposes and ultimately leading towards professional portfolio standards.

4. Apply session learning to private study tasks, gathering new data applicable to future modules and industry
Resources
Lifedrawing drawing studio

Custom Lighting Equipment

Digital Academy Forum

Professional Models

Basic drawing materials

Scanners/cameras and digital editing software for post cleaning up of studio output and private study tasks
Texts
Simblet and Davis, Anatomy for the Artist, , Hardcover – 2 Jan. 2020, DK press ISBN-13 978-024142645

Patricia Beckmann Wells, Face It: A Visual Reference for Multi-ethnic Facial Modelling, 2013 CRC press ISBN-13 978-1138428577

B Hogarth Drawing Dynamic Hands Paperback – Illustrated, 1 April 1988, Watson-Guptill Publications Inc.,U.S. ISBN-13 978-0823013685

Walt Stanchfield, Drawn to Life: 20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures - Volume 1 Paperback – Illustrated, 23 Mar. 2009 Routledge ISBN-13 978-0240810966



Stan Prokopenko, Proko TV, YouTube, retrieved 23/01/23 from https://www.youtube.com/@ProkoTV/about






Web Descriptors
This module provides practical traditional workshop experience of working from primary sources: a demand invigorated by needs of new industries. It focuses on producing realistic, believable figures that convey appropriate physicality diversity such as body mass, gender, age, strengths, skills, body adornment etc. It also seeks to address to common problem areas such as hands, feet, likeness, and foreshortening /perspective to ultimate give you a vital edge in the competitive job market. This module features regularly clothed and unclothed models and is designed to lead into more specialist character modules adding colour and costume.