Module Descriptors
PROJECT MANAGEMENT FOR GAMES DESIGN
GDEV40023
Key Facts
Digital, Technology, Innovation and Business
Level 4
20 credits
Contact
Leader: Wael Elzanaty
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 152
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 2
  • Occurrence B, Digital Institute London, UG Semester 2
Sites
  • Digital Institute London
  • Stoke Campus
Assessment
  • PROJECT MANAGEMENT PORTFOLIO - 2000 WORDS weighted at 40%
  • SELF-DIRECTED PROJECT weighted at 60%
Module Details
Indicative Content
Project Scoping
Independant learning strategies
Reflective practices
Research Techniques
Project Managment
Communication Methodologies
Additional Assessment Details
Assessment Component 1 – (Learning Outcomes 1 ,2 and 3)

A self-directed project weighted at 60% consisting of:

A role dependent artifact, agreed by a supervisor, such as:

Design \ Tech – A mini game

Animation – A more complex animated character

3D Art – An asset pack

Assessment Component 2 – (Learning Outcomes 2 and 4)

A project management portfolio weighted at 40% consisting of:

Evidence of planning, scoping and preparation

Evidence of researched techniques

Evidence of testing during development of the artifact

Critical Reflection of methodology and results

Learning Strategies
1*1 Hour Lecture
1*2 Hour Tutorial
1*3 Hour Support
Learning Outcomes
Discover further learning in an area of interest, showing knowledge of new theories in chosen field

Identify core principles of a chosen area of interest and in project management.

Demonstrate further skills in a chosen area of interest in a structured independent learning environment.

Discuss progress and skill development within a reflective context

Resources
3D Modelling Software
Game Engine Software
Game Animation Software
Photo Editing Software
Video Editing/Compositing software
Digital Academy Forum
Digital Academy Upload System
Data Projection Resource
Texts
BASSOT, B. (2017) The Reflective Journal. 2nd ed. Basingstoke: Palgrave Macmillan. ISBN 1137324716
DAVIES, R. (2013) Introducing the Creative Industries: From Theory to Practice. London: SAGE Publications Ltd. ISBN 1849205736
ESS, C. (2015) Digital Media Ethics. 2nd ed. Cambridge, UK: Polity. ISBN 0745656064
HANSEN, A. (2013) Media and Communication Research Methods. Basingstoke: Palgrave Macmillan. ISBN 023000007X
GAUNTLETT, D. (2015) Making Media Studies: The Creativity Turn in Media and Communications Studies. New York: Peter ISBN 1433123347
Lang. BROUGHTON, P. (2013) Life's a Pitch. London: Portfolio Penguin. ISBN 9780241959992
ROBERTS-BRESLIN, J. (2012) Making Media: Foundations of Sound and Image Production. New York: Focal Press. ISBN 9781138240391
Web Descriptors
This module lets you improve on a chosen route to create your first independent project. You'll be looking at production methodology and project planning as well as putting together a project of your choice.