ADDITIONAL ASSESSMENT DETAILS
Continual assessment weighted at 100% consisting of:
A series of micro-submissions containing screenshots and videos evidencing completion of a set of guided tasks using game engines, modelling and 2D art software.
INDICATIVE CONTENT
Introduction to various software relating to game design and development including:
* Image manipulation
* Game Engines
* 3D Modelling Software
* Video recording and editing Software
* Referencing methodology
LEARNING OUTCOMES
1. Demonstrate knowledge and understanding of key software used in the games industry
Programme Learning Outcome: Knowledge & Understanding
2. Formulate evidence-based solutions to complex problems with an emphasis on transferable skills.
Programme Learning Outcome: Personal Development & Entrepreneurship
3. Research and explore practical solutions to theoretical issues within games design.
Programme Learning Outcome: Research Skills
4. Communicate effectively at a professional level about the practical application of studies.
Programme Learning Outcome: Communication
LEARNING STRATEGIES
Learning and teaching activities will be delivered through a structured blend of scheduled and independent study designed to support a coherent learning journey. Scheduled sessions will typically include workshops/tutorials that allow students to learn and apply techniques, engage in facilitated discussions, and undertake activities focused on problem solving and peer learning. Independent study will involve research tasks, design tasks, and ongoing development of assessment work supported by the resources provided.
RESOURCES
3D Modelling Software
Game Engine Software
Photo Editing Software
Video Editing/Compositing software
Digital Academy Forum
Digital Academy Upload System
Data Projection Resource
TEXTS
Beardwood, M. (2024) Fundamental Level Design and Analysis: A to B. 1st edn. Milton: Taylor & Francis Group. Available at: https://doi.org/10.1201/9781003408840.
Jill Butler, Kritina Holden and William Lidwell (2023) Universal Principles of Design, Updated and Expanded Third Edition. Rockport Publishers.
Schell, J. (2014) The art of game design: a book of lenses. Second edition. CRC Press. Available at: https://doi.org/10.1201/9780080919171.
WEB DESCRIPTOR
As a game designer, you will use a variety of software and methodological approaches when conceptualising your game design ideas. In this module, you will develop skills in various Games Design tools, including fundamental 3D modelling to assist level prototyping and image manipulation to create informative and clear design documentation.