Module Descriptors
INDIE GAME DEVELOPMENT
GDEV40040
Key Facts
Digital, Technology, Innovation and Business
Level 4
30 credits
Contact
Leader: James Vickers
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 228
Total Learning Hours: 300
Assessment
  • PROJECT ARTEFACT weighted at 70% - Learning outcome(s) assessed: 1,2,4
  • PROJECT PITCH DECK PRESENTATION - 10 MINUTES weighted at 30% - Learning outcome(s) assessed: 3.4
Module Details
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 - Project Artefact 70% [Learning Outcomes 1, 2 and 4]

The planning, design and creation of a small game prototype/concept with a complete game loop.

The game should demonstrate knowledge of:

- Game Engines
- Scripting Architecture
- User Interface
- User Experience
- Mechanics Design

Assessment Component 2 – Project Pitch Deck Presentation 30% [Learning Outcomes 3 and 4]

Students will create and perform a presentation aimed as a mock investment pitch that covers the design and market potential of the designed game. It must cover:

- Justifications and rationale for the design decisions made.
- What is the market position of the game and to highlight the USP and potential for success.
- How the game will be marketed to the public.
- A breakdown of the development requirements to complete the game.
INDICATIVE CONTENT
Students will explore the following topic areas:

- The Engine Framework and Editor
- Visual Scripting
- Exploration of components, interfaces, and event-driven design
- Iterative Processes
- Engine Communication
- UI/UX
- Game Play Design
- Market Research
- Pitching Projects
- Project Planning
- Version Control
LEARNING OUTCOMES
1. Demonstrate game development knowledge in the creation of a marketable game concept/demo.

Programme Learning Outcome: Knowledge & Understanding

2. Apply technical knowledge to create a portfolio piece through the utilisation of a game engine and its feature set.

Programme Learning Outcome: Application and Problem solving

3. Recognise your development needs and engage with learning opportunities to grow your knowledge, skills, and competence.

Programme Learning Outcome: Personal development & entrepreneurship

4. Design and implement a marketing strategy by carrying out research of current market trends.

Programme Learning Outcome: Research skills
LEARNING STRATEGIES
Learning and teaching activities will be delivered through a structured blend of scheduled and independent study designed to support a coherent learning journey. Scheduled sessions will typically include lectures that introduce core concepts and workshops that allow students to apply techniques, engage in facilitated discussions, and undertake activities focused on problem-solving. Independent study will involve: recommended reading, research tasks, and ongoing development of project work supported by the resources provided.
RESOURCES
- Digital Academy Forum
- Digital Academy Uploads
- Relevant 3D games engine
- Internet access
- Blackboard
- Office Suite
- Creative Cloud
- VS/Rider
- Version control
TEXTS
Rose, S., 2022. Unreal Engine 5 For Beginners. Packt Publishing. ISBN: 9781800568082

Venter, H. and Ogterop, W. (2022) Unreal Engine 5 Character Creation, Animation, and Cinematics: Create Custom 3D Assets and Bring Them to Life in Unreal Engine 5 Using MetaHuman, Lumen, and Nanite. Packt Publishing. ISBN: 9781801812443

Unreal Engine 5 - Endless Runner (2022). Packt Publishing.
WEB DESCRIPTOR
In this module, you’ll learn how to build a compelling game prototype using professional-standard tools and workflows in a modern game engine. You’ll explore core development techniques while conducting market research to gain a deeper understanding of your audience. You will then create a polished pitch deck and present your concept in a mock investment scenario, developing the creative and commercial skills essential for success in the indie games industry.