Module Descriptors
PROFESSIONAL PRACTICE
GDEV40049
Key Facts
Digital, Technology, Innovation and Business
Level 4
30 credits
Contact
Leader: Christopher Payne
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 228
Total Learning Hours: 300
Assessment
  • INDIVIDUAL CONTRIBUTION TO GROUP PROJECT LIVE BRIEF weighted at 100% - Learning outcome(s) assessed: 1,2,3,4
Module Details
ADDITIONAL ASSESSMENT DETAILS
Assessment 1 – Individual Contribution to Group Project Live Brief – Learning Outcomes 1,2,3,4 – Weighting 100% of the module

You will be working as a member of a team contributing to a live brief set by industry that is appropriate to your qualification pathway. This module will assess your individual portfolio contribution to a group project live brief. Therefore, your individual portfolio of contribution for this group project live brief needs to:

1. Show your development approaches to your assigned tasks
2. Demonstrate how you have worked effectively as an individual within a project team
3. Show and demonstrate your individual work contributions
4. Include a critically self-reflection of your own performance as a member of the team – look at what went well, where improvements where needed and as a result, your future goals as a developing practitioner.

You will also be expected to:

​​Work as a member of a team and​ deliver a project to respond to the brief based the teams' individual contributions.

Maintain records and documentation

Manage responsibilities set by the group.
INDICATIVE CONTENT
To ensure a strong foundation for this module, students will engage in a series of lectures and workshops covering essential topics that are critical for successful collaboration in group-based projects. These sessions may include but are not limited to:

Collaborative Group Dynamics: Exploring best practices for working effectively in teams, including understanding group roles, responsibilities, and interpersonal dynamics.

Communication Strategies for Team Projects: Focusing on effective communication techniques that facilitate clear, concise, and constructive interactions within a collaborative environment.

Project Management Tools and Methodologies: An introduction to various project management frameworks and tools, such as Agile, Scrum, or Kanban, which are essential for planning, tracking, and executing projects.

Version Control and Source Management: Training in the use of source control systems (e.g., Git) to manage project files, ensure version integrity, and facilitate collaboration among team members.

Development Review Processes: Guidance on conducting and participating in development reviews, including code reviews, design critiques, and iterative feedback loops.

Quality Assurance and Testing: Emphasizing the importance of quality assurance practices, including testing methodologies and processes to ensure the final product meets industry standards.
LEARNING OUTCOMES
1. Consider appropriate development approaches with relation to a set project brief

Programme Learning Outcome: Application & Problem Solving

2. Work effectively as an individual within a project team to respond to a technical brief set by industry

Programme Learning Outcome: Critical Reasoning & Collaboration

3. Reflect on your own personal skills and attributes valuable to the team.

Programme Learning Outcome: Reflection

4. Demonstrate your own work contributions to the project as an individual portfolio

Programme Learning Outcome: Personal Development & Entrepreneurship
LEARNING STRATEGIES
This module should include introductory lectures as well as development days per week onsite for group working. Development days should also include remote working via online communication tools.

Learning will be supported by a range of collaboration and project management tools where students will be expected to engage.
MODULE RESOURCES
Game Engine (Unreal Engine or equivalent)
Word Processing Packages
3D Modelling and Animation Packages
Version Control (GitHub or equivalent)
Digital Academy Forum (or equivalent)
TEXTS
​​Ramos, B.B. and Pimentel, K. (2023) Unreal Engine 5 shaders and effects​ ​cookbook¿: over 50 recipes to help you create materials and utilize​ ​advanced shading techniques. 2nd​ ed. Birmingham: Packt Publishing, Limited.

​Tan, T.W. (2024) Game Development with Unreal Engine 5 Volume 1:​ ​Design Phase​. 1st edn. ​Berkeley, CA: Apress​ L. P. ​Available​ at: ​https​://​doi.org/10.1007/978-1-4842-9824-4​.

​Romero, M., Sewell, B​. and ​Cataldi, L. (2022) Blueprints Visual Scripting for Unreal Engine 5:​ ​Unleash the True Power of Blueprints to Create Impressive Games and​ ​Applications in UE5. 3rd​ edn. Birmingham: Packt Publishing, Limited.

​Portny, S.E. and Portny, J.L. (2022) Project management. 6th​ ​Edition. Hoboken, New Jersey: John Wiley & Sons, Inc​.

Shi, Q. and Chen, J. (​2006) The Human Side of Project Management: Leadership Skills​. 1st edition. ​Project Management Institute​.

​Adams, E. & Dormans, J. 2012, Game​ ​mechanics: advanced game design​, First edn, ​New Riders, Berkeley​, Calif. ISBN 0321820274

Fullerton, ​T. 2014​;2008;, ​Game design workshop: a​ ​playcentric approach to creating innovative games, 3rd edn, CRC Press,​ ​Boca Raton​ ISBN 1482217163

Mitchell, B.​L. & Books24x7, I. 2012, Game​ ​design essentials, 1. Aufl.;1; edn, John Wiley & Sons​, Inc, Indianapolis, IN. ISBN 1118159276
WEB DESCRIPTOR
Using a live brief set by industry, students will work in a group comprised of mixed disciplines to create a project prototype.