Module Descriptors
2D GAMES CREATION
GDEV50002
Key Facts
Digital, Technology, Innovation and Business
Level 5
20 credits
Contact
Leader: Michael Beardwood
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 152
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1 to UG Semester 2
  • Occurrence B, Digital Institute London, UG Semester 1 to UG Semester 2
  • Occurrence C, South Staffordshire College - Lichfield Site, UG Semester 1 to UG Semester 2
  • Occurrence D, Burton and South Derbyshire College, UG Semester 1 to UG Semester 2
  • Occurrence E, Stoke-on-Trent College, UG Semester 1 to UG Semester 2
Sites
  • Burton and South Derbyshire College
  • Digital Institute London
  • South Staffordshire College - Lichfield Site
  • Stoke Campus
  • Stoke-on-Trent College
Assessment
  • ORTHAGRAPHIC 2D GAME weighted at 50%
  • CREATION OF A 2.5D GAME weighted at 50%
Module Details
INDICATIVE CONTENT
Pixel Art Setup; Programs, file types, beginning an image

Pixel Art Concepts Dithering, Anti-Aliasing, Jaggies, Banding, Noise

Creating a Palette and the Painting Processe

Modular / Tile Sprite ConstructioN

Sprite Engine Testing

Sprite Effects

Character Sprite Creation

Character Sprite Animation

Character Item Sprite Creation

Environment Sprite Lighting

Environment Sprite Assembly

Breaking down 2D specific mechanics

2D Game feel and design philosophy

Engine Integration
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 - (Learning Outcome 1,2)

Orthographic 2d game weighted at 50% consisting of:

Using suitable graphics and mechanics create a pure orthographic 2d game, developing assets and mechanics in engine.


Assessment Component 2 - (Learning Outcome 1,3,4)

Creation of a 2.5D Game weighted at 50% consisting of:

Using suitable graphics and mechanics create a 2.5D game, developing 3d assets in a 2d style and advanced gameplay for the genre
LEARNING STRATEGIES
2*3 Hour tutorial
LEARNING OUTCOMES

Demonstrate knowledge and critical understanding of 2D and 2.5D Game design and development

Use a range of established techniques to initiate and undertake critical analysis of existing 2D /2.5D games, gameplay and aesthetics.

Compare and evaluate different approaches of applicable art styles and game engines systems to create interesting game mechanics.

Apply techniques and concepts to create functional and aesthetic designs using a mix of art and engine development
RESOURCES
3D Modelling Software

Game Engine Software

Photo Editing Software

Video Editing/Compositing software

Digital Academy Forum

Digital Academy Upload System

Data Projection Resource

Wacom Tablets
REFERENCE TEXTS
Anderson B, 2016 Learn to Create Pixel Art for your Games Udemy. [online]. Available at: https://www.udemy.com/learn-to-create-pixel-art-for-your-game/

Batchelor J, 2016 Learn Professional Pixel Art & Animation for Games Udemy. [online]. https://www.udemy.com/learn-professional-pixel-art-animation-for-games/

Silber D, 2015, Pixel Art for Game Developers, ISBN-13 978-1482252309

Wright L, 2006, Character Design for Mobile Devices; Mobile games, icons, and pixel art, 978-2940361120

Marcus Romero and Brenden Sewell, 2022, Blueprints Visual Scripting for Unreal Engine 5, Packt Publishing, ISBN 180181158X

Jesse Schell, 2008, The Art of Game Design: A book of lenses, Morgan Kaufmann, ISBN 9780123694966

Justin Plowman, 2016, 3D Game Design with Unreal Engine 4 and Blender, Packet Publishing, 1785881469
WEB DESCRIPTOR
2D Games Creation looks at both the artistic side of games design as well as the mechanical side. This module looks to create gameplay experiences using 2d art integration into 3d engines, mixing classic art styles with new engine techniques.