INDICATIVE CONTENT
Pixel Art Setup; Programs, file types, beginning an image
Pixel Art Concepts Dithering, Anti-Aliasing, Jaggies, Banding, Noise
Creating a Palette and the Painting Processe
Modular / Tile Sprite ConstructioN
Sprite Engine Testing
Sprite Effects
Character Sprite Creation
Character Sprite Animation
Character Item Sprite Creation
Environment Sprite Lighting
Environment Sprite Assembly
Breaking down 2D specific mechanics
2D Game feel and design philosophy
Engine Integration
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 - (Learning Outcome 1,2)
Orthographic 2d game weighted at 50% consisting of:
Using suitable graphics and mechanics create a pure orthographic 2d game, developing assets and mechanics in engine.
Assessment Component 2 - (Learning Outcome 1,3,4)
Creation of a 2.5D Game weighted at 50% consisting of:
Using suitable graphics and mechanics create a 2.5D game, developing 3d assets in a 2d style and advanced gameplay for the genre
LEARNING STRATEGIES
2*3 Hour tutorial
LEARNING OUTCOMES
Demonstrate knowledge and critical understanding of 2D and 2.5D Game design and development
Use a range of established techniques to initiate and undertake critical analysis of existing 2D /2.5D games, gameplay and aesthetics.
Compare and evaluate different approaches of applicable art styles and game engines systems to create interesting game mechanics.
Apply techniques and concepts to create functional and aesthetic designs using a mix of art and engine development
RESOURCES
3D Modelling Software
Game Engine Software
Photo Editing Software
Video Editing/Compositing software
Digital Academy Forum
Digital Academy Upload System
Data Projection Resource
Wacom Tablets
REFERENCE TEXTS
Anderson B, 2016 Learn to Create Pixel Art for your Games Udemy. [online]. Available at: https://www.udemy.com/learn-to-create-pixel-art-for-your-game/
Batchelor J, 2016 Learn Professional Pixel Art & Animation for Games Udemy. [online]. https://www.udemy.com/learn-professional-pixel-art-animation-for-games/
Silber D, 2015, Pixel Art for Game Developers, ISBN-13 978-1482252309
Wright L, 2006, Character Design for Mobile Devices; Mobile games, icons, and pixel art, 978-2940361120
Marcus Romero and Brenden Sewell, 2022, Blueprints Visual Scripting for Unreal Engine 5, Packt Publishing, ISBN 180181158X
Jesse Schell, 2008, The Art of Game Design: A book of lenses, Morgan Kaufmann, ISBN 9780123694966
Justin Plowman, 2016, 3D Game Design with Unreal Engine 4 and Blender, Packet Publishing, 1785881469
WEB DESCRIPTOR
2D Games Creation looks at both the artistic side of games design as well as the mechanical side. This module looks to create gameplay experiences using 2d art integration into 3d engines, mixing classic art styles with new engine techniques.