ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 – (Learning Outcome 1,2,3)
Game Ready Character Assets weighted at 70% consisting of:
A game ready 3D character based on current industry specifications and meeting a given brief. This will include both accurate anatomical details, forms and proportions, game-ready topology, material surfaces and final presentation
Assessment Component 2 – (Learning Outcome 1,4)
Development Art Book weighted at 30% consisting of:
The Art Book will showcase and reflect on the workflow used in the production of game ready character. Specifically, it will include a final critical reflection with comparisons to professional assets and/or characters from games.
REFERENCE TEXTS
Kondrats, S, Zarins, U (2014) - Anatomy for Sculptors, Exonicus LLC, ISBN-13 978-0990341109
Simblet, S (2001) - Anatomy for the Artist, DK, ISBN-13 978-0241426456
Winslow, V (2015) - Classic Human Anatomy in Motion, Watson-Guptill Publications Inc., ISBN-13 978-0770434144
Winslow, V (2008) - Classic Human Anatomy, Watson-Guptill Publications Inc. ISBN-13 978-0823024155
Fedor, P (2007), Creative Essence: The Face, Ballistic, ISBN-13 978-1921002366
Spencer, S (2010), Digital Sculpting Human Anatomy, John Wiley & Sons, ISBN-13: 9780470450260
Spencer, S (2011), Zbrush Creature Design, John Wiley & Sons, ISBN 978-1118024331
Spencer, S (2011), Digital Clay: Character Creation with Z-Brush, John Wiley & Sons, ISBN-13: 978-0470249963
Kingslien, R (2011), Zbrush Studio Projects: Realistic Game Characters, Wiley & Sons, ISBN 978-0470872567
Goldfinger, E (1992), Human anatomy for artists the elements of form, Oxford University Press, USA, ISBN-13 978-0195052060
Peck, S (1982), Atlas of Human Anatomy for the Artist, Oxford University Press, U.S.A. ISBN-13: 978-0195030952
WEB DESCRIPTOR
This is your chance to study character creation with a primary focus on developing an understanding of the games pipeline towards producing your first game ready character. Walking the line between using realistic references and creating stylised art works, you will develop a strong foundation of skills to work towards a career as a games character artist.