INDICATIVE CONTENT
This module will cover the following topics:
Sound synthesis
Audio effects
Foley Techniques
Sound compression techniques
Audio device communication
Sound processing engine implementation
Game engine audio development tools
Audio game mechanics
Game audio for accessibility
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 - (Learning Outcomes 1 and 4)
An Audio Synth weighted at 25% consisting of:
An audio synthesiser that generates sound on key presses or similar simple input.
Assessment Component 2- (Learning Outcomes 2,3 and 4)
An Audio Mechanic Project weighted at 60% consisting of:
A project showcasing a game mechanic that relies on audio in some measure.
An accompanying mechanic design document.
An Audio Block Diagram
Assessment Component 3- (Learning Outcome 1)
A Class Test weighted at 15% consisting of:
A test on the audio principles studied as part of the module.
LEARNING STRATEGIES
1hr Lecture
3hr lecture/tutorial session which will include demonstrations, development periods, critiques and support opportunities.
2hr Workshop which will include structured support time to work on assessment projects with a focussed session.
Learning will be supported by a range of video and written tutorials available online via a VLE.
LEARNING OUTCOMES
1. Differentiate between a variety of techniques to create and manipulate sound
2. Research audio techniques for game mechanics
3. Solve development problems around player experience using audio analysis techniques
4. Implement audio techniques to create immersive experiences
RESOURCES
Unity Engine
Unreal Engine
Pure Data
FMod/wWise Engine
Audacity
Microsoft Visual Studio
Version Control (GitHub, Plastic SCM or equivalent)
Digital Academy Forum
Digital Academy Uploads
REFERENCE TEXTS
Smith, S (1999) The Scientist and Engineer’s Guide to Digital Signal Processing ISBN: 978-0966017649
Somberg, G (2020) Game Audio Programming: Principles and Practices ISBN: 978-0367658342
Pirkle, W (2021) Designing Software Synthesizer Plugins in C++: With Audio DSP ISBN: 978-0367510466
Goodwin, S (2019) Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality ISBN: 978-1138543911
Farnell, A (2010) Designing Sound ISBN: 9780262014410
Roads, C (2023) The Computer Music Tutorial 2nd ed ISBN: 9780262044912
WEB DESCRIPTOR
You will explore how to create audio through synthesis and use it to make game experiences better, how audio can be generated and filtered to create different virtual instruments along with how we can use audio in games as either a focal mechanic or as a supportive element. On completion of this module, you will understand how to enhance experiences with audio and create sounds for any given situation from raw waveforms and understand their effects on game feel.