INDICATIVE CONTENT
Being proficient in digital sculpting is a significant advantage for students wanting to develop their careers as concept artists. Flexibility and adaptability are vital skills for the creative economy and by adding digital sculpting to their skillset students can give themselves a foundational understanding of a process used in a variety of industries.
This module is a Combination of both observational sculptural techniques and the core tools and methods behind creating digital sculptures and will cover the following points.
Observational techniques and reference studies
Industry uses and the practical application of digital sculpting
Human anatomy and proportion
Gestural sculpting
Technical capabilities and use of the appropriate software.
ADDITIONAL ASSESSMEN DETAILS
Assessment Component 1 - (Learning Outcomes 1,2,4)
A Portfolio of Digital Sculptures weighted at 80% consisting of:
Produce a portfolio of digital sculptures in line with the given brief. The portfolio should include at least one full sculpture of a proportionally accurate and anatomically correct human figure, as well as a collection of anatomical sculpts from reference. The portfolio should also include evidence of the techniques used throughout the lectures/demonstrations and at least one stylised character.
Assessment Component 2 - (Learning Outcomes 3)
Reflective Development Logbook weighted at 20% consisting of:
Evidence of your produced work in the Portfolio on the Digital Academy. As you upload images of your work you will evidence your workflow and critically define your artistic progression and any improvements made by comparing them against the brief and industry contemporaries.
LEARNING STRATEGIES
1x 3hr Demo/Tutorial
1x 3hr Tutorial/Workshop
LEARNING OUTCOMES
1. Critically analyse the workflow required to produce a digital sculpture, and demonstrate an advanced understanding of the tools, techniques, and processes used in digital sculpture production.
2. Investigate advanced techniques required when interpreting the structure, flow and anatomy of the human form via observational studies.
3. Critically analyse and reflect on the successes and opportunities for further development throughout the learning process in line with industry expectations.
4. On completion of this module, you will be able to apply traditional and digital design skills in the production of an online portfolio demonstrating the final digital sculptures.
RESOURCES
Digital Sculpting Software
Digital Painting Software
Digital Academy Forum
Digital Academy Upload System
Drawing Tablets
REFERENCE TEXTS
Tickoo, S 2022, Pixologic Zbrush: A Comprehensive Guide, 8th Edition, Purdue University and CADCIM Technology, USA, ISBN-13: ¿978-1640571495
Legaspi, C 2015, Anatomy for 3D Artists: The Essential Guide for CG Professionals, 3D Total Publishing, Worcester UK, ISBN-13: 978-1909414242
3D Total 2017, Beginners Guide to Zbrush, 3D Total Publishing, Worcester UK, ISBN-13: 978-1909414501
Bridgman, B 1920, Constructive Anatomy, Dover Publications, New York, ISBN-13: 978-0486211046
Interactive Functional Anatomy (2013). [DVD, 1902470893]. Colchester, Primal Pictures.
WEB DESCRIPTOR
This module has been developed to provide student with a solid foundation in digital sculpting. Utilised by a variety of industries, a proficient digital sculptor can open career pathways in games, film, practical effects and product design. Digital sculpting is the crossover between artistic expression and technological fluency, as such, this module has been designed to develop a student’s artistic progression in the medium and to navigate the technical considerations for the use of industry software.