Module Descriptors
GAME ENGINES AND ANIMATION SYSTEMS
GDEV50019
Key Facts
Digital, Technology, Innovation and Business
Level 5
20 credits
Contact
Leader: Benjamin Rimmer
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 152
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1 to UG Semester 2
  • Occurrence B, Digital Institute London, UG Semester 2
  • Occurrence D, Digital Institute London, UG Semester 1 to UG Semester 2
Sites
  • Digital Institute London
  • Stoke Campus
Assessment
  • PLAYABLE CHARACTER weighted at 80%
  • REFLECTIVE PORTFOLIO - 500-1000 WORDS weighted at 20%
Module Details
INDICATIVE CONTENT
During your time with us you will tackle the following topics:


Animation Blueprint Creation

State Machines

Montages

Animation Blendspaces

Unreal Engine Blueprinting

Motion Capture Data Handling

Animation Enhancement
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 – (Learning outcome 1 and 2)

A Playable Character weighted at 80% consisting of:

Game project files which demonstrate the use of animation Blueprints, motion capture data and Motion Builder enhancement.

The character must make use of a Blendspace, AimOffSet and Montages and include Idle, Walk, Run, Strafe, Jump and Emote animations.



Assessment Component 2 – (Learning outcomes 3 and 4)

A Reflective Portfolio weighted at 20% consisting of:

A showreel of the work completed.

A critical reflection of the work completed with comparisons against industry work.
LEARNING STRATEGIES
2x 3hr Workshops
LEARNING OUTCOMES

1. Demonstrate knowledge and understanding of animation systems within a game engine.

2. Apply animation data into a game engine for real time applications.

3. Demonstrate problem solving skills by solving a range of technical game engine challenges.

4. Reflect critically upon the creative and technical work created.
RESOURCES
Office 365

Unreal Engine 5

Autodesk Maya

Autodesk Motion Builder

Digital Academy Forums
REFERENCE TEXTS
Game Anim: Video Game Animation Explained (Jonathan Cooper)
ISBN 9780367707651

The Animators Survival Kit (Richard Williams)
ISBN 9780571238347

Tracer & Pose Design 101 – The Animation of Overwatch (New Frame Plus)
https://www.youtube.com/watch?v=1EJSAm6OFOs

How Overwatch Conveys Character in First Person (New Frame Plus)

https://www.youtube.com/watch?v=7Dga-UqdBR8
WEB DESCRIPTOR
You will learn and understand how to create playable characters with dynamic animations inside of Unreal Engine, making use of Motion Capture and real-time technologies.