INDICATIVE CONTENT
During your time with us you will tackle the following topics:
Animation Blueprint Creation
State Machines
Montages
Animation Blendspaces
Unreal Engine Blueprinting
Motion Capture Data Handling
Animation Enhancement
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 – (Learning outcome 1 and 2)
A Playable Character weighted at 80% consisting of:
Game project files which demonstrate the use of animation Blueprints, motion capture data and Motion Builder enhancement.
The character must make use of a Blendspace, AimOffSet and Montages and include Idle, Walk, Run, Strafe, Jump and Emote animations.
Assessment Component 2 – (Learning outcomes 3 and 4)
A Reflective Portfolio weighted at 20% consisting of:
A showreel of the work completed.
A critical reflection of the work completed with comparisons against industry work.
LEARNING STRATEGIES
2x 3hr Workshops
LEARNING OUTCOMES
1. Demonstrate knowledge and understanding of animation systems within a game engine.
2. Apply animation data into a game engine for real time applications.
3. Demonstrate problem solving skills by solving a range of technical game engine challenges.
4. Reflect critically upon the creative and technical work created.
RESOURCES
Office 365
Unreal Engine 5
Autodesk Maya
Autodesk Motion Builder
Digital Academy Forums
REFERENCE TEXTS
Game Anim: Video Game Animation Explained (Jonathan Cooper)
ISBN 9780367707651
The Animators Survival Kit (Richard Williams)
ISBN 9780571238347
Tracer & Pose Design 101 – The Animation of Overwatch (New Frame Plus)
https://www.youtube.com/watch?v=1EJSAm6OFOs
How Overwatch Conveys Character in First Person (New Frame Plus)
https://www.youtube.com/watch?v=7Dga-UqdBR8
WEB DESCRIPTOR
You will learn and understand how to create playable characters with dynamic animations inside of Unreal Engine, making use of Motion Capture and real-time technologies.