INDICATIVE CONTENT
Design Documentation
High Concept Documentation
Game Mechanics Design
Game Mechanics Presentation
Game Prototyping
Game Mechanic Creation
Testing & Balancing Games
Iterative Game Development
Using Game Frameworks
Working with Game Genres
Developing scripting for Prototypes
Utilising scripting to create quest and objective systems
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 – (Learning outcome 1, 2 and 3)
Project containing level, gameplay and quest design for a provided framework, weighted at 60%, consisting of:
Game project files for the provided framework containing a new level, new gameplay and quests.
Assessment Component 2 – (Learning outcomes 2 and 4)
A Portfolio of gameplay and quest design documentation, weighted at 40%, consisting of:
Games design documentation for the new level, gameplay and quests.
Video showcase of the level, gameplay and quests.
LEARNING STRATEGIES
1* 1 hour lecture, 1*2 hour Tutorial, 1*3 hour Tutorial
LEARNING OUTCOMES
1. Demonstrate knowledge and critical understanding of gameplay features of given genres of games and the use of key mechanics and systems in gameplay.
2. Develop a critical analysis of game mechanics and methods of communication between the game and the player.
3. Implement approaches for dealing with gameplay and quest design problems in order to create working systems.
4. Communicate gameplay design using game design documentation and video showcases.
RESOURCES
3D Modelling Software
Game Engine Software
Photo Editing Software
Video Editing/Compositing software
Digital Academy Forum
Digital Academy Upload System
Data Projection Resource
Wacom Tablets
REFERENCE TEXTS
Adams E, 2012, Game Mechanics: Advanced Game Design (Voices That Matter) ISBN 0321820274
Adams E, 2013, Fundamentals of Game Design ISBN 0321929675
Nystrom R, 2014, Game Programming Patterns ISBN 0990582906
Schell J, 2014, The Art of Game Design: A Book of Lenses ISBN 0123694965
Sewell B, 2015, Blueprints Visual Scripting for Unreal Engine ISBN 1785286013
Plowman J, 2016 3D Game Design with Unreal Engine 4 and Blender ISBN 1785881469
Romero M, 2022 Blueprints Visual Scripting for Unreal Engine 5 ISBN 180181158X
WEB DESCRIPTOR
This module focuses on working with game prototypes and industry standard documentation. You'll develop skills in the field of games design, level design and game engines resulting in games design documentation, playable projects and demo videos.