Module Descriptors
GAMEPLAY AND QUEST DESIGN
GDEV50021
Key Facts
Digital, Technology, Innovation and Business
Level 5
20 credits
Contact
Leader: Michael Beardwood
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 152
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1
  • Occurrence B, Digital Institute London, UG Semester 1
Sites
  • Digital Institute London
  • Stoke Campus
Assessment
  • PROJECT CONTAINING LEVEL, GAMEPLAY AND QUEST DESIGN FOR A PROVIDED FRAMEWORK. weighted at 60%
  • PORTFOLIO OF GAMEPLAY AND QUEST DESIGN DOCUMENTATION. weighted at 40%
Module Details
INDICATIVE CONTENT
Design Documentation

High Concept Documentation

Game Mechanics Design

Game Mechanics Presentation

Game Prototyping

Game Mechanic Creation

Testing & Balancing Games

Iterative Game Development

Using Game Frameworks

Working with Game Genres

Developing scripting for Prototypes

Utilising scripting to create quest and objective systems
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 – (Learning outcome 1, 2 and 3)

Project containing level, gameplay and quest design for a provided framework, weighted at 60%, consisting of:

Game project files for the provided framework containing a new level, new gameplay and quests.



Assessment Component 2 – (Learning outcomes 2 and 4)

A Portfolio of gameplay and quest design documentation, weighted at 40%, consisting of:

Games design documentation for the new level, gameplay and quests.

Video showcase of the level, gameplay and quests.
LEARNING STRATEGIES
1* 1 hour lecture, 1*2 hour Tutorial, 1*3 hour Tutorial
LEARNING OUTCOMES

1. Demonstrate knowledge and critical understanding of gameplay features of given genres of games and the use of key mechanics and systems in gameplay.

2. Develop a critical analysis of game mechanics and methods of communication between the game and the player.

3. Implement approaches for dealing with gameplay and quest design problems in order to create working systems.

4. Communicate gameplay design using game design documentation and video showcases.
RESOURCES
3D Modelling Software

Game Engine Software

Photo Editing Software

Video Editing/Compositing software

Digital Academy Forum

Digital Academy Upload System

Data Projection Resource

Wacom Tablets
REFERENCE TEXTS
Adams E, 2012, Game Mechanics: Advanced Game Design (Voices That Matter) ISBN 0321820274

Adams E, 2013, Fundamentals of Game Design ISBN 0321929675

Nystrom R, 2014, Game Programming Patterns ISBN 0990582906

Schell J, 2014, The Art of Game Design: A Book of Lenses ISBN 0123694965

Sewell B, 2015, Blueprints Visual Scripting for Unreal Engine ISBN 1785286013

Plowman J, 2016 3D Game Design with Unreal Engine 4 and Blender ISBN 1785881469

Romero M, 2022 Blueprints Visual Scripting for Unreal Engine 5 ISBN 180181158X
WEB DESCRIPTOR
This module focuses on working with game prototypes and industry standard documentation. You'll develop skills in the field of games design, level design and game engines resulting in games design documentation, playable projects and demo videos.