INDICATIVE CONTENT
Introduction to Maya
Introduction animation principles and the animation pipeline
Animation Cycles
Walk Animations
Run Animations
Animation Planning and Pre-Vis (Using Reference)
Introduction to using different types of animation rigs
Timing, weight, balance, line of action, exaggeration etc
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 - (Learning Outcome 1)
An Animation Showreel weighted at 70% consisting of:
A series of hand-keyframed animations based on demonstrating several physically accurate movements.
Professional rendering and presentation of animations in a showreel format
Assessment Component 2 – (Learning Outcomes 2, 3 and 4)
A Development Thread weighted at 30% consisting of:
Animation research
Evidence of iterative progress.
Problem solving approaches towards animation and engine elements.
Critical reflection of produced animations and technical solutions.
LEARNING STRATEGIES
2 X 3-hour tutorials per week
LEARNING OUTCOMES
1. Differentiate a variety of hand keyframing techniques to follow a structured animation pipeline.
2. Experiment with techniques to achieve physically accurate movement
3. Explain created animations using industry relevant language and terminology
4. Compare animations and technical solutions to professional examples
RESOURCES
3D animation software
Game Engine software
Photo Editing Software
Video Editing Software
Digital Academy Forum
Digital Academy Upload System
Video Draw-over Software
REFERENCE TEXTS
The animator's survival kit. Williams, Richard. ISBN : 9780571238330
Game Anim: Video Game Animation Explained (Jonathan Cooper) ISBN 9780367707651
Stop staring facial modeling and animation done right Osipa, Jason.ISBN : 9786612817465
WEB DESCRIPTOR
This module introduces students to hand key-framed animation that can be used in a number of different contexts such as game animation and cinematics.
Students will move through the complete animation pipeline to develop animations that convey various core principals and demonstrate knowledge in how to recreate physically accurate animations suitable for games.