Module Descriptors
ORGANIC 3D GAME ENVIRONMENTS
GDEV50032
Key Facts
Digital, Technology, Innovation and Business
Level 5
20 credits
Contact
Leader: Ben Smith
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 152
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1 to UG Semester 2
Sites
  • Stoke Campus
Assessment
  • DESIGN AND DEVELOPMENT ART BOOK - 1500 WORDS IDEA GENERATION PORTFOLIO AND REFLECTIVE LOG weighted at 30%
  • 3D BUILD: ORGANIC ENVIRONMENT ASSET PACK weighted at 70%
Module Details
Indicative Content
Terrain generation
Tiling textures
Foliage & tree creation
Foliage Shader development
Unreal Engine Landscape and Materials
Lighting for Exterior Environments
Megascans asset libraries
Foliage cards
Additional Assessment Details
Assessment Component 1 – (Learning Outcome 1&4)
Design and Development Art Book weighted at 30% consisting of:

Showcase understanding of the design process and environmental storytelling by producing a range of ideas that answer a given brief. The development log should include discussions on the development methods and techniques used with direct comparisons between your own work and industry. As part of this development log, a final reflection of the project will need to be included.

Assessment Component 2 – (Learning Outcome 1,2 &4)
3D Build: Organic Environment Asset Pack weighted at 70% consisting of:

Building on the preproduction development completed in component 1. You are to produce a series of organic environment assets to form a coherent and consistent environment asset pack utilising the Unreal game engine.



Learning Strategies
3x 2hr lecture/tutorial
Learning Outcomes
Demonstrate knowledge and understanding of generating organic 3D environment art including foliage, trees, rocks and landscapes to real time game-ready standards

Utilise a full and effective design process and showcase reflective insight in the iteration of foliage and organic assets towards a given brief

To apply industry standard production methods in the systematic development of organic environment assets showcasing advanced levels of understandings of Unreal Engine and the games development pipeline.

Communicate and critically reflect on the creative design and production processes used in development of the asset library through the creation of a digital art book.
Resources
3DS Max
Substance Suite
Unreal Engine
ZBrush
SpeedTree
Adobe Creative Cloud
Microsoft Office
Wacom tablets
Digital Projection Resource
VLE
Texts
Freeman, M (2017), The Photographer’s Eye: Composition and Design for Better Digital Photos: Composition and Design for Better Digital Photographs

Harris, D, (2022), Making Videogames: The Art of Creating Digital Worlds Hardcover

Gurney, J, (2010), Color and Light: A Guide for the Realist Painter (Volume 2) (James Gurney Art)

Jones, P, (2022), Game Artist: The Ultimate Career Guide
Web Descriptors
This module will prepare students for the creation of organic environment art. Students will employ workflows of foliage, sculpting, and terrain generation to form an environment art artefact that is based on an organic/natural area of the world re-created inside Unreal Engine.