Additional Assessment Details
Assessment Component 1:
Project artefact (80%)
Students will be given an industry-based scenario brief to create a piece of environment art using modularity based on real world and concept art references.
They will be required to break down reference material, apply planning paintovers, develop a blockout, and then enter production to complete the project artefact.
Students will submit the project artefact as a selection of portfolio shots relating to final beauty renders, construction images, and material breakdowns in response to the industry-based scenario brief.
(Learning Outcome 1,2,3)
Assessment Component 2:
Development logbook and reflection (20%)
Students will communicate the creative processes used and critically reflect on the project artefact in the form of a logbook or VLE. a digital academy forum thread and will also critically reflect via a final forum post on their assessment.
(Learning Outcome 4).
Indicative Content
This module will prepare students for the creation of modular environment art within Unreal Engine. Students will employ workflows of modularity, the grid, trimsheets, and shader creation to form a piece of environment art based on real world and concept art references.
Students will research and consider the following skills / areas:
Established industry best practices
Modelling to the grid
Tiling materials and trimsheets
Modularity
Shader development in Unreal Engine
Face weighted normals
Lighting and presentation in Unreal Engine
Web Descriptor
This module will prepare you for the creation of an environment art project using modularity. You will employ workflows of modularity, the grid, trimsheets, shader creation, and lighting to form a piece of environment art based on a real world and concept art references.
Learning Strategies
The module will be delivered through weekly lectures and workshop sessions.
Texts
Freeman, M (2017), The Photographer’s Eye: Composition and Design for Better Digital Photos: Composition and Design for Better Digital Photographs
Visai, G. (2024) Cinematic Photoreal Environments in Unreal Engine 5: Create Captivating Worlds and Unleash the Power of Cinematic Tools Without Coding. 1st edn. Birmingham: Packt Publishing, Limited.
Yosifov, I. (2022) Unreal engine 5. Environment design. [First edition]. Place of publication not identified: Packt Publishing.
Yosifov, I. (2022) Unreal Engine 5¿: sci-fi environment design. [First edition]. Place of publication not identified: Packt Publishing.
Harris, D, (2022), Making Videogames: The Art of Creating Digital Worlds Hardcover
Gurney, J, (2010), Color and Light: A Guide for the Realist Painter (Volume 2) (James Gurney Art)
Jones, P, (2022), Game Artist: The Ultimate Career Guide
Resources
Unreal Engine
Autodesk 3D Modelling Programs
ZBrush
Houdini
Marvellous Designer
Substance Suite
Video Editing Software
Wacom Tablets
Digital Academy Forum
Digital Academy Upload System
Learning Outcomes
1. Demonstrate knowledge of 3D environment creation in relation to industry-related design principles and based upon informed decision making.
2. Investigate and apply appropriate industry-related real-time 3D game environment creation techniques.
3. Identify key visual features in the reference and investigate solutions for recreating them in unreal engine.a game engine.
4. Communicate and critically review the development of the game environment evaluating the effectiveness of your chosen techniques in the pipeline.