INDICATIVE CONTENT
- Research Techniques
- UI Planning and Design Processes
- Iterative Design Processes
- Colour, Typography and Visual Design
- UI Styles
- Visual Art Asset Development
- UX Considerations and Theory
- Developing UI Prototypes
- UI Layouts and Construction
- Utilising Scripting to Create Interactive UI
- UI and UX Testing
ADDITIONAL ASSESSMENT DETAILS
Assessment 1 – User Interface Project 60%
Creation of a varied set of User Interfaces for a provided game engine project.
Assessment 2 – Development Portfolio 40%
Creation of design documentation containing: UI/UX Research, Design choices, critical reflection (max. 2400 words), and video (maximum 10 minutes), showcasing the UI implementation.
LEARNING STRATEGIES
Learning and teaching activities will be delivered through a structured blend of scheduled and independent study designed to support a coherent learning journey. Scheduled sessions will typically include lectures that introduce core concepts and workshops/tutorials that allow you to apply techniques, engage in facilitated discussions, and undertake activities focused on problem solving and peer learning. Independent study will involve research tasks, design tasks, and ongoing development of project work supported by the resources provided.
LEARNING OUTCOMES
1. Demonstrate contemporary knowledge and understanding of theories and professional practice within UI and UX Design and their impact on designed solutions.
Knowledge and Understanding
2. Integrate your knowledge to formulate evidence-based solutions to problems within a User Interface system.
Application and Problem Solving
3. Evaluate the experience of contemporary User Interfaces and how the demonstrated practices can enhance digital solutions.
Digital Literacy
4. Reflect critically on gaps in knowledge and skills, utilising them to improve decision-making within technical solutions.
Reflection
RESOURCES
Games Laboratories
Game Engine Software
Image Editing software
Digital Forum
Digital Academy Forum
Digital Academy Upload System
TEXTS
Brewer, S. (2025) The pocket mentor for video game UX UI. Boca Raton: CRC Press.
Hodent, C. (2020) The psychology of video games. Abingdon: Routledge. ISBN 0367493136
Hodent, C. (2022) Game usability: advice from the experts for advancing UX strategy and practice in videogames. Boca Raton: CRC Press. ISBN 036761992X
Holtzschue, L. (2017) Understanding colour: an introduction for designers. 5th edn. Hoboken: Wiley Publishing. ISBN 1118920783
Norman, D. (2013) The design of everyday things. Revised edn. New York: Basic Books. ISBN 9780465050659
Romero, M. and Sewell, B. (2022) Blueprints visual scripting for Unreal Engine 5. 3rd edn. Birmingham: Packt Publishing. ISBN 180181158X
Strizver, I. (2013) TypeRules!. 4th edn. Hoboken: Wiley Publishing. ISBN 1118454057
WEB DESCRIPTOR
This module will explore the key principles of User Interface design as you research existing Interfaces in games and then design your own. You will explore a range of User Experience principles and use these skills and knowledge to implement your own User Interface into a game engine.