INDICATIVE CONTENT
This module covers further, advanced skills for producing hard surface assets to games industry standards.
Students will study:
Vehicle design and prototyping
Mechanical vehicle anatomy
Advanced hard surface modelling techniques
Mechanical / hard surface sculpting techniques
Mesh decals
PBR Texturing
Technical limitations of game systems
Hard surface rigging and animation
Implementation of assets into Unreal Engine frameworks
Advanced presentation techniques for 3D art portfolios.
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 - (Learning Outcomes 1,2 and 3)
Create a 3D Game Art Vehicle Portfolio weighted at 80% consisting of:
You will produce an advanced 3D vehicle modelling project from design through to implementation and presentation. Focus will be placed on use of advanced techniques, superior quality of high poly model production and visual quality of thematic and narrative texturing.
Assessment Component 2 - (Learning Outcomes 4)
A Development Log weighted at 20% consisting of:
A forum development log that showcases the stages of development used to produce your vehicle portfolio including a reflective critique.
LEARNING STRATEGIES
2 x 3-hour lecture/tutorial sessions per week which will include demonstrations, development periods, critiques and support opportunities.
Learning will be supported by a range of video and written tutorials available online via a VLE.
LEARNING OUTCOMES
Module Learning Outcome
1. Develop an understanding of advanced hard surface modelling techniques to improve workflow and modelling quality.
University Learning Outcome
Knowledge and Understanding
2. Analyse existing vehicle and mech designs and design new, game ready assets to a provided specification, suitable for a given theme.
University Learning Outcome
Analysis and Problem Solving
3. Produce models suitable for a games engine, setting them up as playable assets within a provided game framework.
University Learning Outcome
Application
4. Reflect upon produced designs and assets, comparing against professional examples and the provided theme.
University Learning Outcome
Reflection
RESOURCES
Digital Academy Forum
Digital Academy Uploads
Adobe Photoshop
Pixologic ZBrush
Autodesk 3DS Max
Autodesk Maya
Autodesk Fusion 360
3D Coat
Unreal Engine
Internet access
Blackboard
REFERENCE TEXTS
Gaboury, P., 2012. ZBrush Professional Tips and Techniques. John Wiley & Sons. ISBN: 9781118236338
3D Total, 2017. Beginner's Guide to Zbrush. 3DTotal Publishing. ISBN: 9781909414501
Pavlovich, M., 2019. Intro to ZBrush - Part 9 - Hard Surface Modeling Available at: https://www.artstation.com/learning/courses/7v2/hard-surface-modeling [Accessed Jan ‘23)
WEB DESCRIPTOR
This module focuses on expanding students’ skills and experience with producing hard surface models exploring advanced techniques and hard surface sculpting. Students will focus on designing, producing and implementing their own models into provided games frameworks, ensuring their work is compatible with gameplay systems to ensure functionality as well as artistic quality
SPECIAL ADMISSIONS REQUIREMENTS
Prior study of Hard Surface 3D Vehicle Production or Equivalent