INDICATIVE CONTENT
Students will create advanced models to an industry standard, covering the following:
Engaging with the wider 3D community in Industry competitions and events
3D Characters, vehicles and environments
Self-managed activity
Advanced materials
Character rigging and posing
Game Engine lighting
Game Engine Materials
Exporting Advanced 3D Models
Game Engine Cameras and Staging
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 - (Learning Outcomes 1,2,3 and 4)
A 3D asset portfolio developed on a Digital Forum weighted at 100% consisting of:
The creation of a 3D asset based on Industry Art Test Requirements. The Art Test will be developed over a series of weeks on the Digital Academy Forum. The Forum must evidence industry standard development stages from Modelling through to Rendering.
LEARNING OUTCOMES
1. Demonstrate a Systematic Approach to the Understanding and Analysis of 3D assets.
University Learning Outcome
Knowledge and Understanding
2. Apply Critical Reasoning to the Selection and use of different 3D modelling workflows and reflect on industry workflows and design tests.
University Learning Outcome
Application
3. Recognise appropriate solutions to game engine problems and apply industry practise to solve them.
University Learning Outcome
Problem Solving
4. Reflect upon the effectiveness of various technological solutions in order to use advanced game engine technology in the most appropriate manner.
University Learning Outcome
Reflection
REFERENCE TEXTS
Spencer, 2011, Zbrush Creature Design, John Wiley & Sons ISBN: 978-1118024331
Spencer, 2011, Digital Clay: Character Creation with Z-Brush, John Wiley & Sons ISBN: 978-0470572573
Kingslien, 2011, Zbrush Studio Projects: Realistic Game Characters, Wiley & Sons ISBN: 978-0470872567
Spencer, 2010, Digital Sculpting Human Anatomy, John Wiley & Sons ISBN: 978-0470450260
Zarins & Kondrats 2020, Anatomy for Sculptors, Exonicus, ISBN: 978-0990341109
Kelly, H Environment Art in the Game Industry: A Guide to Rich and Realistic Environments Using Substance Designer, CRC Press, ISBN: 978-0367706760
Ahearn, 2017, 3D Game Environments: Create Professional 3D Game Worlds, CRC Press, ISBN: 978-1138920026
Venter, 2022, Unreal Engine 5 Character Creation, Animation and Cinematics, Packt Publishing, ISBN: 978-1801812443
Lanning, Petroc, and Baysal, 2010, D'artiste Character Modelling 2: Digital Artists Master class, Ballistic Media ISBN: 978-1921002359
Digital Lighting and Rendering, Jeremy Birn, 2013, New Rider 3rd Edition, ISBN: 978-0321928986
Houdini Learning Paths | SideFX (2023). Available at: https://www.sidefx.com/learn/.