Module Descriptors
LOW-LEVEL GAMEPLAY
GDEV60023
Key Facts
Digital, Technology, Innovation and Business
Level 6
20 credits
Contact
Leader: Christopher Windmill
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 152
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 2
  • Occurrence B, Digital Institute London, UG Semester 2
Sites
  • Digital Institute London
  • Stoke Campus
Assessment
  • ARCADE GAME REMAKE weighted at 70%
  • VIDEO REFLECTION - 10 MINUTES weighted at 30%
Module Details
INDICATIVE CONTENT
This module will cover:

Game development without an engine

Investigative reverse-engineering

Retro game design limitations

Evolution of mechanic design
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 - (Learning Outcomes 1, 2 & 3)

An Arcade Game Remake weighted at 70% consisting of:

A remake of a classic arcade game using modern design techniques without the help of a commercial game engine.

A design document including all the research into the original game.


Assessment Component 2 - (Learning Outcome 2 & 4)

A Video Reflection weighted at 30% consisting of:

A short video that shows off the created game and reflects on the creation process in relation to modern gameplay design practices.
LEARNING STRATEGIES

2 x 3-hour lecture/tutorial sessions per week which will include demonstrations, development periods, critiques and support opportunities.

LEARNING OUTCOMES

1. Reverse engineer game systems using primary investigative research techniques

University Learning Outcome

Learning

2. Synthesise changes in mechanics down to an impact on experience

University Learning Outcome

Communication

3. Construct the fundamental components needed for making a game

University Learning Outcome

Application

4. Summarize the modernisation of game mechanics and how it has affected your programming style

University Learning Outcome

Reflection

RESOURCES
Microsoft Visual Studio

GitHub Desktop

Adobe Photoshop

Aseprite

Digital Academy Forum

Digital Academy Upload
REFERENCE TEXTS
Gregory, J (2018) Game Engine Architecture ISBN: 978-1138035454

Barbier, M (2015) SFML Blueprints ISBN: 978-1784398477

Pupius, R (2017) Mastering SFML Game Development ISBN: 978-1786469885
WEB DESCRIPTOR
You will remake a classic arcade game with modern practices in a low-level language. This will give you a round-up of everything needed to make a game in a scaled down setting without the extra challenges of designing a whole new game. On completion of the module, you will be better equipped to tackle challenges of modern game design.