INDICATIVE CONTENT
This module will cover:
Game development without an engine
Investigative reverse-engineering
Retro game design limitations
Evolution of mechanic design
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 - (Learning Outcomes 1, 2 & 3)
An Arcade Game Remake weighted at 70% consisting of:
A remake of a classic arcade game using modern design techniques without the help of a commercial game engine.
A design document including all the research into the original game.
Assessment Component 2 - (Learning Outcome 2 & 4)
A Video Reflection weighted at 30% consisting of:
A short video that shows off the created game and reflects on the creation process in relation to modern gameplay design practices.
LEARNING STRATEGIES
2 x 3-hour lecture/tutorial sessions per week which will include demonstrations, development periods, critiques and support opportunities.
LEARNING OUTCOMES
1. Reverse engineer game systems using primary investigative research techniques
University Learning Outcome
Learning
2. Synthesise changes in mechanics down to an impact on experience
University Learning Outcome
Communication
3. Construct the fundamental components needed for making a game
University Learning Outcome
Application
4. Summarize the modernisation of game mechanics and how it has affected your programming style
University Learning Outcome
Reflection
RESOURCES
Microsoft Visual Studio
GitHub Desktop
Adobe Photoshop
Aseprite
Digital Academy Forum
Digital Academy Upload
REFERENCE TEXTS
Gregory, J (2018) Game Engine Architecture ISBN: 978-1138035454
Barbier, M (2015) SFML Blueprints ISBN: 978-1784398477
Pupius, R (2017) Mastering SFML Game Development ISBN: 978-1786469885
WEB DESCRIPTOR
You will remake a classic arcade game with modern practices in a low-level language. This will give you a round-up of everything needed to make a game in a scaled down setting without the extra challenges of designing a whole new game. On completion of the module, you will be better equipped to tackle challenges of modern game design.