INDICATIVE CONTENT
Students will explore the following topic areas:
Mobile Dev Consideration
Idea generation
What makes a good mobile game/examples
UI
App Store Optimisation (ASO)
Monetisation
First Time Through (FTT) Methods for Mobile
The Hook (rapid hooking) / Finding the Fun
Audio design for mobile
Continuity (iOS, tvOS, macOS for example)
Cloud storage/saves
Developing process and tools (UE5 v Native)
User Acquisition & User Retention
Optimisation
Social Media Integration
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 – (Learning Outcomes 1, 2 and 4)
Planning weighted at 40% consisting of:
Games design document
Technical design document.
Assessment Component 2 – (Learning Outcome 3)
Development weighted at 60% consisting of:
Mobile Game for a suggested mobile OS
Accompanying development log including progress updates and reflective critique.
LEARNING STRATEGIES
2 x 1-hour lectures per week presenting key topics and concepts¿
2 x 2-hour lecture/tutorial sessions per week which will include demonstrations, development periods, critiques and support opportunities.
Learning will be supported by a range of video and written tutorials available online via a VLE.
LEARNING OUTCOMES
1. Produce game design and technical design documents for a game which considers the features and limitations of mobile devices.
University Learning Outcome
Knowledge and Understanding
2. Evaluate the marketing and monetisation of an indie project.
University Learning Outcome
Enquiry
3. Analyse the processes involved in creating and publishing games for mobile devices.
University Learning Outcome
Reflection
4. Explain the applicable laws and ethical implications of releasing mobile games worldwide.
University Learning Outcome
Learning
RESOURCES
Digital Academy Forum
Digital Academy Uploads
Unreal Engine
Internet access
Blackboard
Version Control
Simulator/HW Device
REFERENCE TEXTS
Draganov, D. (2014) Freemium mobile games: design and monetization. Dimitar Draganov.
Weiher, M. (2017) iOS and macOS performance tuning: Cocoa, Cocoa Touch, Objective-C, and Swift. 1st edition. Boston: Addison-Wesley.
Schiefer, L. and Meike, G.B. (2021) Inside the Android OS: Building, Customizing, Managing and Operating Android System Services. Addison-Wesley Professional.
Scolastici, C. (2013) Mobile game design essentials [electronic book] . Edited by D. Nolte.
Nystrom, R. (2014) Game programming patterns. Genever benning.
Roberts, P. (2022) Artificial Intelligence in Games. Milton: Taylor & Francis Group.
WEB DESCRIPTOR
This module focusses on the theory and practice of developing for mobile. The processes required to converting a game to mobile but also the requirements to implement the theory behind mobile game development to an indie project from initial idea generation. A strong focus on app store optimisation (ASO) too, with an aim to develop a clear understanding of monetisation mechanisms, acquisition, and retention.