Module Descriptors
PROCEDURAL DEVELOPMENT AND VFX
GDEV60030
Key Facts
Digital, Technology, Innovation and Business
Level 6
20 credits
Contact
Leader: Jamie Nicholas
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 152
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1 to UG Semester 2
  • Occurrence B, Digital Institute London, UG Semester 2
  • Occurrence C, Digital Institute London, UG Semester 1 to UG Semester 2
Sites
  • Digital Institute London
  • Stoke Campus
Assessment
  • PROCEDURAL ASSET PORTFOLIO weighted at 100%
Module Details
INDICATIVE CONTENT

Students will create advanced modelling and animation techniques to an industry standard, covering the following:


Proceduralism for Animators and Modellers

Procedural Software for Games

Game Engine Procedural Art

Game Engine Physics¿

Advanced Asset Pipelines

Control Rigs

Procedural Animations

Procedural Materials

Niagara Pipeline

Niagara Animation
ADDITIONAL ASSESSMENT DETAILS

Assessment Component 1 - (Learning Outcomes 1,2,3 and 4)

A Procedural asset portfolio developed on a Digital Forum 100% consisting of:

You will solve a Procedural asset challenge based on Design Test Requirements. The Procedural asset will be developed over a series of weeks on the Digital Academy Forum. The Forum must evidence industry standard development stages from planning through to presentation.

LEARNING STRATEGIES


2 x 3-hour lecture/tutorial sessions per week which will include demonstrations, development periods, critiques and support opportunities.


Learning will be supported by a range of video and written tutorials available online via a VLE.

LEARNING OUTCOMES

1. Demonstrate advanced knowledge and technical proficiency in the field of Procedural and Technical Art within a modern games industry setting.

2. Solve advanced procedural modelling or animation problems using a variety of game engine and development software's.

3. Apply complex production development techniques within the fields of Procedural Development and VFX.

4. Communicate your solutions to a wide audience using a industry standard means. You will show both your solutions and final asset/s producing a contemporary industry portfolio.
RESOURCES

Houdini

Substance Suite

Unreal Engine

Unreal Engine Niagara

3D Applications

Texturing Software

Meta Humans
REFERENCE TEXTS

Andurlekar, 2023, Build Stunning Real-time VFX with Unreal Engine 5, Packt Publishing ISBN: 978-1801072410

Short & Adamas, 2017, Procedural Generation in Game Design, Routledge, ISBN: 978-1498799195

Venter, 2022, Unreal Engine 5 Character Creation, Animation and Cinematics, Packt Publishing, ISBN: 978-1801812443

Shah, 2022, Realistic Asset Creation with Adobe Substance 3D, Packt Publishing, ISBN: 978-1803233406

Ramos 2023, Unreal Engine 5 Shaders and Effects Cookbook, Packt Publishing, ISBN: 978-1837633081


Houdini Learning Paths | SideFX (2023). Available at: https://www.sidefx.com/learn/.
WEB DESCRIPTOR

Game Development is requiring ever more technical art skill in the fields of Modelling and Animation. In Procedural Development and VFX Students will work with industry standard software to investigate and solve development challenges. By end of this module, you will have created exceptional portfolio pieces within the field.