INDICATIVE CONTENT
Students will create advanced modelling and animation techniques to an industry standard, covering the following:
Proceduralism for Animators and Modellers
Procedural Software for Games
Game Engine Procedural Art
Game Engine Physics¿
Advanced Asset Pipelines
Control Rigs
Procedural Animations
Procedural Materials
Niagara Pipeline
Niagara Animation
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 - (Learning Outcomes 1,2,3 and 4)
A Procedural asset portfolio developed on a Digital Forum 100% consisting of:
You will solve a Procedural asset challenge based on Design Test Requirements. The Procedural asset will be developed over a series of weeks on the Digital Academy Forum. The Forum must evidence industry standard development stages from planning through to presentation.
LEARNING STRATEGIES
2 x 3-hour lecture/tutorial sessions per week which will include demonstrations, development periods, critiques and support opportunities.
Learning will be supported by a range of video and written tutorials available online via a VLE.
LEARNING OUTCOMES
1. Demonstrate advanced knowledge and technical proficiency in the field of Procedural and Technical Art within a modern games industry setting.
2. Solve advanced procedural modelling or animation problems using a variety of game engine and development software's.
3. Apply complex production development techniques within the fields of Procedural Development and VFX.
4. Communicate your solutions to a wide audience using a industry standard means. You will show both your solutions and final asset/s producing a contemporary industry portfolio.
RESOURCES
Houdini
Substance Suite
Unreal Engine
Unreal Engine Niagara
3D Applications
Texturing Software
Meta Humans
REFERENCE TEXTS
Andurlekar, 2023, Build Stunning Real-time VFX with Unreal Engine 5, Packt Publishing ISBN: 978-1801072410
Short & Adamas, 2017, Procedural Generation in Game Design, Routledge, ISBN: 978-1498799195
Venter, 2022, Unreal Engine 5 Character Creation, Animation and Cinematics, Packt Publishing, ISBN: 978-1801812443
Shah, 2022, Realistic Asset Creation with Adobe Substance 3D, Packt Publishing, ISBN: 978-1803233406
Ramos 2023, Unreal Engine 5 Shaders and Effects Cookbook, Packt Publishing, ISBN: 978-1837633081
Houdini Learning Paths | SideFX (2023). Available at: https://www.sidefx.com/learn/.
WEB DESCRIPTOR
Game Development is requiring ever more technical art skill in the fields of Modelling and Animation. In Procedural Development and VFX Students will work with industry standard software to investigate and solve development challenges. By end of this module, you will have created exceptional portfolio pieces within the field.