INDICATIVE CONTENT
Students will continue their learning of the Technical Games Design pipeline. they will continue to develop their understanding of:
Complete industry style games design / tech tests and projects
Technical Games Design
Technical Asset Pipeline
Games Systems Design
Game Engine Advanced Systems
Game Engine Tool Development
Procedural Software
Games Experience & Testing
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1
Technical Games Design Project weighted at 70% consisting of:
You will produce a Technical Games Design project using a games engine (Learning Outcomes 1,2,3)
Assessment Component 2
Technical Games Design Documentation and Reel Portfolio at 30% consisting of:
You will create Systems Design Documentation and a Series of Short Reels to demonstrate your Technical Games Design project (Learning Outcomes 3,4)
LEARNING OUTCOMES
1. Demonstrate the requirements of Advanced Games Technical Design Documentation within a modern game industry setting.
University Learning Outcome
Knowledge and Understanding
2. Develop Systems that solve problems for an Advanced Games Technical Design Project using academic and industry research
University Learning Outcome
Problem Solving
3. Defend the developed systems in a manner that meets industry requirements.
University Learning Outcome
Application
4. Critically reflect on the developed systems and compare the project against industry contemporaries
University Learning Outcome
Communication
REFERENCE TEXTS
Brathwaite, B., 2008, Challenges for Game Designers ISBN: ¿ 978-1542453318
Gazaway, D., 2021. Introduction to Game Systems Design. Pearson. ISBN: ¿ 978-0137440849
Engelstein, G., 2019. Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms. Routledge.
Fullerton, T., 2019. Game Design Workshop. CRC Press, 4th ed. ISBN: 978-1032015811
Kramarzewski, A. & De Nucci, E., 2018. Practical Game Design. Packt. ISBN: ¿ 978-1787121799
Macklin, C. & Sharp, J., 2016. Games, Design and Play: A Detailed Approach to Iterative Game Design. Addison-Wesley Professional. ISBN: ¿978-0134392073
Norman, D., 2013. The Design of Everyday Things. Basic Books, 2nd Ed. ISBN: ¿978-0465050659
Schreiber, I. & Romero, B., 2021. Game Balance. CRC Press. ISBN: ¿978-1498799577
Schell, J., 2019. The Art of Game Design: A Book of Lenses. CRC Press, 3rd Ed. ISBN: 978-1138632059
Sellers, M., 2017. Advanced Game Design: A Systems Approach. Addison-Wesley Professional. ISBN: 978-0134667607
Swink, S., 2008. Game Feel: A Game Designer’s Guide to Virtual Sensation. Routledge. ISBN: 978-0123743282
Zubek, R., 2020. Elements of Game Design. The MIT Press ISBN: 978-0262043915