Module Descriptors
ADVANCED LEVEL DESIGN
GDEV60038
Key Facts
Digital, Technology, Innovation and Business
Level 6
30 credits
Contact
Leader: Daniel Bond
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 228
Total Learning Hours: 300
Assessment
  • ADVANCED LEVEL PROJECT PORTFOLIO - LEVEL PROJECT FILES, MAX 10 MINUTE VIDEO weighted at 60% - Learning outcome(s) assessed: 1,2,3
  • DESIGN DOCUMENTATION - 2400 WORDS weighted at 40% - Learning outcome(s) assessed: 2,4
Module Details
INDICATIVE CONTENT
Creating 2D Maps

Shape Theory and Affordance

Mechanics Dynamics Aesthetics

Linearity Vs Open word

Level Design Language

Blocking Out

Guiding players effectively

Impact of gameplay on a level

Testing & balancing levels

Implementing an iterative cycle

Crafting a level design portfolio item
ADDITIONAL ASSESSMENT DETAILS
Assessment 1 – Advanced Level Project Portfolio 60%:

A Portfolio containing:
Production of a level using an existing game engine or development toolkit focusing on advanced application of game mechanic elements.
Video playthrough of completed level.

Assessment 2 – Design Documentation 40%:

A Portfolio containing:
A Level Design Document that clearly communicates the design goals of a level, including advanced analysis, diagrams and design overview.
A development log detailing the development stages of the level.
LEARNING STRATEGIES
Learning and teaching activities will be delivered through a structured blend of scheduled and independent study designed to support a coherent learning journey. Scheduled sessions will typically include lectures that introduce core concepts and workshops/tutorials that allow students to apply techniques, engage in facilitated discussions, and undertake activities focused on problem solving and peer learning. Independent study will involve research tasks, design tasks, and ongoing development of project work supported by the resources provided.
LEARNING OUTCOMES
1. Demonstrate understanding of further principles of level design and gain knowledge of industry approaches to mechanics-driven design.

Knowledge & Understanding

2. Evidence informed design decisions through employing industry focused play-testing and analysis strategies.

Digital Literacy

3. Research and evaluate appropriate industry-informed level design concepts to curate refined gameplay experiences.

Research Skills

4. Develop graduate-level communication skills to convey level design concepts in an effective and industry-applicable manner.

Communication
RESOURCES
Game Modding Tools
Digital Academy Forums
Photoshop
Unreal Engine
Microsoft Office
TEXTS
Galuzin, A. (2016) Preproduction blueprint: how to plan game environments and level designs. North Charleston, SC: CreateSpace. ISBN 978-1541011311.

Kremers, R. (2009) Level Design: Concept, Theory, and Practice. Boca Raton: CRC Press. doi:10.1201/b10933. ISBN 978-1568813387.

Pears, M. (2020) Let’s Design: Combat. Independent Publishing. ISBN 979-8646194214.

Pears, M. (2021) Let’s Design: Exploration. Independent Publishing. ISBN 979-8736148653.

Salmond, M. (2021) Video game level design: how to create video games with emotion, interaction, and engagement. London: Bloomsbury Academic. ISBN 978-1501375736.

Totten, C.W. (2019) An Architectural Approach to Level Design. 2nd edn. Boca Raton: CRC Press. ISBN 081536136X.
WEB DESCRIPTOR
This module focuses on the research and experimentation of game mechanics in order to develop an understanding of them in the context of level design. You will further your knowledge of level design and underlying principles to develop a portfolio of professional work.