INDICATIVE CONTENT
Creating 2D Maps
Shape Theory and Affordance
Mechanics Dynamics Aesthetics
Linearity Vs Open word
Level Design Language
Blocking Out
Guiding players effectively
Impact of gameplay on a level
Testing & balancing levels
Implementing an iterative cycle
Crafting a level design portfolio item
ADDITIONAL ASSESSMENT DETAILS
Assessment 1 – Advanced Level Project Portfolio 60%:
A Portfolio containing:
Production of a level using an existing game engine or development toolkit focusing on advanced application of game mechanic elements.
Video playthrough of completed level.
Assessment 2 – Design Documentation 40%:
A Portfolio containing:
A Level Design Document that clearly communicates the design goals of a level, including advanced analysis, diagrams and design overview.
A development log detailing the development stages of the level.
LEARNING STRATEGIES
Learning and teaching activities will be delivered through a structured blend of scheduled and independent study designed to support a coherent learning journey. Scheduled sessions will typically include lectures that introduce core concepts and workshops/tutorials that allow students to apply techniques, engage in facilitated discussions, and undertake activities focused on problem solving and peer learning. Independent study will involve research tasks, design tasks, and ongoing development of project work supported by the resources provided.
LEARNING OUTCOMES
1. Demonstrate understanding of further principles of level design and gain knowledge of industry approaches to mechanics-driven design.
Knowledge & Understanding
2. Evidence informed design decisions through employing industry focused play-testing and analysis strategies.
Digital Literacy
3. Research and evaluate appropriate industry-informed level design concepts to curate refined gameplay experiences.
Research Skills
4. Develop graduate-level communication skills to convey level design concepts in an effective and industry-applicable manner.
Communication
RESOURCES
Game Modding Tools
Digital Academy Forums
Photoshop
Unreal Engine
Microsoft Office
TEXTS
Galuzin, A. (2016) Preproduction blueprint: how to plan game environments and level designs. North Charleston, SC: CreateSpace. ISBN 978-1541011311.
Kremers, R. (2009) Level Design: Concept, Theory, and Practice. Boca Raton: CRC Press. doi:10.1201/b10933. ISBN 978-1568813387.
Pears, M. (2020) Let’s Design: Combat. Independent Publishing. ISBN 979-8646194214.
Pears, M. (2021) Let’s Design: Exploration. Independent Publishing. ISBN 979-8736148653.
Salmond, M. (2021) Video game level design: how to create video games with emotion, interaction, and engagement. London: Bloomsbury Academic. ISBN 978-1501375736.
Totten, C.W. (2019) An Architectural Approach to Level Design. 2nd edn. Boca Raton: CRC Press. ISBN 081536136X.
WEB DESCRIPTOR
This module focuses on the research and experimentation of game mechanics in order to develop an understanding of them in the context of level design. You will further your knowledge of level design and underlying principles to develop a portfolio of professional work.