Module Descriptors
ADVANCED MODELLING SHOWCASE
GDEV60039
Key Facts
Digital, Technology, Innovation and Business
Level 6
30 credits
Contact
Leader: Matthew Syrett
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 228
Total Learning Hours: 300
Assessment
  • PORTFOLIO weighted at 80% - Learning outcome(s) assessed: 1,2,3
  • CRITICAL REFLECTION - 1500 WORDS weighted at 20% - Learning outcome(s) assessed: 4
Module Details
INDICATIVE CONTENT
This module equips you with advanced skills in creating 3D assets tailored for professional production pipelines. You’ll develop an industry-quality 3D asset project that showcases your artistic direction, technical expertise, and efficient real-time implementation.

You’ll be challenged to meet industry standards for pre-production, visual fidelity, optimisation, material quality, lighting, project management and presentation. Working independently, you’ll produce a polished portfolio piece that demonstrates your mastery of your chosen art path.

You will investigate:

Advanced 3D asset development:
High-resolution sculpting for natural and hard-surface assets
Complex 3D models
High-quality topology, LOD creation and optimisation strategies
Complex material workflows for believable surfaces
Procedural and hand-crafted approaches

Material & Shader Techniques:
Advanced tileable, trims, atlases and masks
Shader graph techniques for material variation
Blended materials for 3D models
Advanced foliage materials, opacity and wind animation (where relevant)

Lighting & Atmosphere for Industry:
Advanced real-time lighting and exposure control
Creating mood, depth and visual hierarchy
Post-process grading and colour management
Balancing performance with visual fidelity

Technical Implementation:
Memory and texture management
Profiling and performance testing
Engine-ready organisation and naming conventions
Scene assembly workflows used in professional production

Portfolio Expectations:
Creating a polished, presentable final scene or prop set
High-quality renders, beauty shots and breakdown boards
Demonstrating artistic intention supported by technical clarity

Professional Development:
Responding to industry-standard critique
Communicating workflows through clear documentation
Preparing assets for applications, portfolios and art tests
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 – Portfolio 80%

A final industry-ready portfolio piece demonstrating:
Advanced modelling and sculpt passes
High-to-low bake and texture sets
Clean, optimised topology with LODs where relevant
Advanced material and shader work
Full 3D asset assembly
Lighting, atmosphere and cinematic presentation
Breakdown boards including materials, topology, and progression shots
Engine-ready final renders and video turntable
Students must demonstrate professional standards in artistic quality, technical execution and presentation.

Assessment Component 2 – Critical Reflection 20%

A 1500-word written evaluation discussing:
Project management and planning
Research into current techniques and the application of 3D creation disciplines
Artistic intent and visual direction
Technical workflows, material systems and optimisation
Lighting and presentation decisions
Problem-solving, iteration and professional critique
Readiness for industry roles in a range of different 3D creation disciplines
Harvard referencing required.
LEARNING STRATEGIES
Learning and teaching activities will be delivered through a structured blend of scheduled and independent study designed to support a coherent learning journey. Scheduled sessions will typically include lectures that introduce core concepts and workshops that allow students to apply techniques, engage in facilitated discussions, and undertake problem-solving and peer-learning activities, recommended reading, research tasks, and ongoing development of project work supported by the resources provided.
LEARNING OUTCOMES
1. Demonstrate a systematic and critically informed understanding of advanced 3D asset production, including pre-production research, modelling, composition, materials, optimisation and scene assembly within professional workflows.

Knowledge & understanding

2. Apply professional workflows and project management to create high-quality real-time 3D assets, supported by advanced lighting and materials.

Application & problem-solving

3. Critically investigate and evaluate complex technical and artistic solutions for producing industry-ready 3D game assets, applying research to justify methodological choices.

Research skills

4. Critically evaluate the development of an advanced 3D asset project, reflecting on artistic quality, technical execution and industry alignment.

Reflection
RESOURCES
Unreal Engine
Autodesk Maya / 3ds Max / Blender
Substance Painter / Substance Designer
ZBrush
Photoshop / Krita
Quixel/Megascans where appropriate
Wacom tablets
Digital Academy Forum & Upload System
TEXTS
Birn, J. (2014) [digital] : Lighting and rendering. 3rd ed. Berkeley, California: New Riders.

Ahearn, L. (2017) 3D Game Environments: Create Professional 3D Game Worlds. Second edition. CRC Press.

Spencer, S. (2012) ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games. 1st edn. Hoboken: John Wiley & Sons, Incorporated.

DTotal Publishing. (2015) Anatomy for 3D artists : the essential guide for CG professionals. Worcester: 3DTotal Publishing.

Gurney, J. (2010) Color and light : a guide for the realist painter. Kansas, Mo: Andrews McMeel.

Kutschera, L. (2024) Sculpting in ZBrush Made Simple: Explore Powerful Modeling and Character Creation Techniques Used for VFX, Games, and 3D Printing. 1st edn. Birmingham: Packt Publishing, Limited.
WEB DESCRIPTOR
This module develops advanced 3D modelling skills for real-time production, with a focus on artistic direction and technical execution. You will create a portfolio-ready asset using professional workflows in modelling, sculpting, materials, lighting, optimisation, and scene assembly.