INDICATIVE CONTENT
Understanding of industry approaches to games animation.
Advanced animation tools.
Application of animation within game engines.
Industry interview expectations.
Portfolio preparation.
ADDITIONAL ASSESSMENT DETAILS
Assessment 1 - Industry Live Brief Animation Project 80%:
A game animation artefact Project which responds to the requirements of the provided Live Brief.
Assessment 2 – Game Animation Portfolio 20%:
A portfolio showcasing the created artefact containing:
A video demonstration of the completed project (max. 10 minutes).
Design and development documentation detailing how the brief has been addressed
This is to be presented as a creative online portfolio suitable for employment/freelance work/enterprise.
LEARNING STRATEGIES
Learning and teaching activities will be delivered through a structured blend of scheduled and independent study designed to support a clear learning journey. Scheduled sessions will typically include lectures that introduce theoretical concepts and provide workshop activities that allow students to research games and engage in facilitated discussions. Independent study will involve recommended reading, tasks, and ongoing development of project work supported by the resources provided. Support sessions will also be provided for lecturer engagement and catch-up opportunities.
LEARNING OUTCOMES
1. Demonstrate the ability to interpret and respond to a professional animation design brief, producing work that meets design and technical requirements.
Application & Problem-Solving
2. Reflect upon the implementation and development process of the animation artefact, informed by collaborative testing practices.
Critical Reasoning and Collaboration
Reflection
3. Communicate the alignment of the created artefact to the provided industry brief clearly using industry-standard documentation and video demonstration.
Communication
4. Develop a graduate-level animation portfolio which showcases the transferable skills and practice of a games animation professional.
Personal Development & Entrepreneurship
RESOURCES
Digital Academy Forum
Digital Academy Upload
Microsoft Office
Capture Editing Software
Unreal Engine
TEXTS
Cooper, J. (2021) Game Anim: Video Game Animation Explained. 2nd edn. Boca Raton: CRC Press. ISBN: 9780367707651
Thomas, F. and Johnston, O. (1995) The Illusion Of Life: Disney animation. New York: Hyperion. ISBN: 9780786862023
Williams, R. (2009) The Animator's Survival Kit. 2nd edn. London: Faber & Faber. ISBN: 9780571238330
Osipa, Jason. (2010) Stop Staring: Facial Modeling and Animation Done Right. Wiley Publishing, Inc. ISBN : 9786612817465
WEB DESCRIPTOR
In this module, you will demonstrate, apply and further your animation skills by responding to an industry provided brief. You will interpret requirements, develop ideas and create compelling animations, whilst also learning how to best present your work via an eye-catching and polished portfolio.