INDICATIVE CONTENT
Here is a guide to the topics you can expect on this module:
Understanding what makes good interactive narrative and expected pipelines for development.
Introduction to the differences and affordances of interactive systems.
Using narrative pacing techniques to lead the player through gameplay environments.
Consolidation of gameplay system requirements to create a narrative level.
Breakdown of storytelling techniques used to create cohesive gameplay worlds.
Utilising audio design to enhance narrative presentation.
Knowledge of how to work with and direct voice actors.
Exploration of theme park design and its relation to visitor-centred experiences.
Insight into industry interview expectations, design tests, and portfolio preparation.
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 - A Development Portfolio weighted at 100% consisting of:
Documentation – multimedia documentation containing design overviews and diagrams.
Development – evidence of the game development process.
Video demonstration (max 10 minutes) - showing a full playthrough of the game project.
Critical Reflection (1000 words) - of the development process.
LEARNING STRATEGIES
Learning and teaching activities will be delivered through a structured blend of scheduled and independent study designed to support a clear learning journey. Scheduled sessions will typically include lectures that introduce theoretical concepts and provide workshop activities that allow students to research games and engage in facilitated discussions. Independent study will involve recommended reading, tasks, and ongoing development of project work supported by the resources provided. Support sessions will also be provided for lecturer engagement and catch-up opportunities.
LEARNING OUTCOMES
1. Integrate advanced gameplay-design knowledge and transferable skills to formulate well-justified arguments and devise evidence-based solutions to complex problems at the forefront of narrative and level design.
Application & Problem-Solving
2. Apply critical reasoning skills and workplace best practices in response to real-life challenges around sustainability and ethics in game development via industry-standard collaborative testing practices.
Critical Reasoning & Collaboration
3. Communicate effectively to professional, academic and non-specialist audiences about the practical implications of knowledge, skills and research findings related to narrative level development.
Communication
4. Reflect critically on gaps and biases in your knowledge, skills, behaviours and attitudes, using these insights to enhance the quality and rigour of your decision-making as a professional game designer.
Reflection
Personal Development & Entrepreneurship
RESOURCES
Digital Academy Forum
Digital Academy Upload
Microsoft Office
Capture Editing Software
Unreal Engine
TEXTS
Heussner, T., 2019. The Advanced Game Narrative Toolbox. 2019 ed. Boca Raton: CRC Press.
Kindregan, B. & Lasrado, D. A., 2025. The Definitive Game Narrative Guide. 1st ed. Boca Raton: CRC Press.
Koenitz, H., 2023. Understanding Interactive Digital Narrative. 1st ed. Oxford: Routledge.
Miller, C. H., 2025. Digital Storytelling A Creator's Guide to Interactive Entertainment, Volume I. 5th ed. Boca Raton: CRC Press.
Nicklin, H., 2022. Writing for Games: Theory and Practice. 1st ed. Boca Raton: CRC Press.
WEB DESCRIPTOR
It's time to turn everything you’ve learned on your academic journey into something unforgettable for this capstone project. In this module you will design and build your own level that presents a narrative that blends story, space, and audio into a cohesive interactive experience. This is your opportunity to demonstrate your creative voice, technical ability, and production knowledge through a polished and professional piece of work that will stand out in your portfolio. Here is where you’ll prove you’re ready for the next step into the games industry.