Indicative Content
This module introduces the students to various 3D content creation techniques to achieve realism. This includes:
3D Modelling
3D Scanning and Photogrammetry
Clean-up of the Captured Assets
3D Sculpting
3D Painting
Understanding Topology
Retopology
Unwrapping Techniques
Texture Baking and Transfer
Engine Implementation
Additional Assessment Details
Assessment Component 1 - (Learning Outcomes 1,2 & 3)
Portfolio of Realistic 3D Assets weighted at 80% consisting of:
Producing a portfolio of Realistic 3D assets which will be presented in the engine
Assessment Component 2 - (Learning Outcome 4)
A Reflective Documentation of the Process weighted at 20% consisting of:
A critical analysis of the processes undertaken in achieving the Portfolio (Learning Outcome 4)
Learning Strategies
2 x 3-hour Lecture/Tutorial Sessions
Learning Outcomes
1. Create original realistic 3D content using modern creation techniques.
Application
2. Evaluate complex issues both systematically and creatively and employ appropriate decision-making in complex and unpredictable situations.
Problem Solving
3. Summarise and communicate the content creation process, using current industry standard workflows.
Communication
4. Reflect on the creation of realistic 3D assets and their implementation within games engines following established industry standards.
Reflection
Resources
Reference to the Module welcome page for study guidance.
Access to Staffordshire University library
Access to internet sources through Staffordshire University library.
Provision as appropriate of case materials by tutor and / or external organisations.
The Blackboard virtual learning environment will be available to support this module. Details will be supplied on the Module Welcome page.
Software:
Digital Academy Forum
Digital Academy Uploads
Adobe Photoshop
Pixologic ZBrush
Autodesk 3DS Max
Autodesk Maya
Autodesk Fusion 360
3D Coat
Substance Designer
Substance Painter
Unreal Engine 5
Internet access
RecapPhoto
Reality Capture
Houdini
Blender
Hardware general:
Access to Scanning Equipment available via Visualisation and Simulation Studio
HandySCAN Black Elite
MechScan Macro 3D Scanner
Faro FOCUS S70
Access to Photography Equipment available from CISO – Henrion Media Store
Texts
Dinur, E. (2021). The Complete Guide to Photorealism: For Visual Effects, Visualization and Games (1st ed.). Routledge.
3D Modeling Using Autodesk 3ds Max with Rendering View. (2022). United States: IGI Global.
Recent Advances in 3D Imaging, Modeling, and Reconstruction. (2020). United Kingdom: IGI Global.
Resident Evil 7: Biohazard Document File. (2020). United States: Dark Horse Comics.
Kelly, H. (2021). Environment Art in the Game Industry: A Guide to Rich and Realistic Environments Using Substance Designer. United Kingdom: CRC Press.
Web Descriptor
3D Modelling for Realism aims at developing required skills for generating industry standard realistic 3D Models, using a combination of 2D, 3D, and capturing tools. In this module you will learn how to create detailed realistic 3D assets that can be used in games, animation, movies, VR, AR, or even in other industries such as architecture or automotive. Recent advancements in 3D visualization technologies have enabled us to remove the barriers between the gaming and other industries, thanks to realism. The skills learnt in this module are highly transferrable and will prepare you for numerous job opportunities that already exist and the new ones that will emerge soon.