Module Descriptors
CREATIVE ART STYLE PRACTICE
GDEV70004
Key Facts
Digital, Technology, Innovation and Business
Level 7
20 credits
Contact
Leader: Daniel Webster
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 152
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, PG Semester 1
Sites
  • Stoke Campus
Assessment
  • GAME READY STYLISED ASSET weighted at 60%
  • ART STYLE BOOKLET weighted at 40%
Module Details
Indicative Content
Content will look to cover:


What is an art style, breaking down art styles – abstraction

Approaches/Technical understanding

Stylised Sculpting and Modelling

Painting Techniques for Stylisation

Game Ready Materials for Stylised Art
Additional Assessment Details
The assessment criteria is as follows:


Game Ready Stylised Asset 60% - [Assessing Learning Outcomes 1,2]

Create a portfolio piece of work practicing a chosen Stylised art style within a given specialisation.


Art Style Booklet 40% - [Assessing Learning Outcomes 3]

Create a Style Guide the showcases an understanding of the chosen art style and the methods used in production, including portfolio-ready presentation renders.
Learning Strategies
Two, three-hour sessions per week

Lecture Sessions will consist of theory, methodology and good practice deliverable content


Demonstrative / Development Support sessions will consist of providing support to students and demonstrating technical applications of theory or providing examples of development/ improvement to student work.
Learning Outcomes
1. Critically appraise current research and best practice forefront of Games 3D Artistry for stylised assets.

Knowledge and Understanding, Enquiry


2. Create stylised video game art assets.

Application


3. Professionally present assets as part of a personal portfolio.

Communication

Resources
Reference to the Module welcome page for study guidance.

Access to Staffordshire University library

Access to internet sources through Staffordshire University library.

Provision as appropriate of case materials by tutor and / or external organisations.

The Blackboard virtual learning environment will be available to support this module.

details will be supplied on the Module Welcome page.

Software:

Digital Academy Forum

Digital Academy Uploads

Adobe Photoshop

Pixologic ZBrush

Autodesk 3DS Max

Autodesk Maya

Autodesk Fusion 360

3D Coat

Substance Designer

Substance Painter

Unreal Engine 5

Internet access

Blackboard
Texts
Foster, J. (2013). Color: A photographer’s guide to directing the eye, creating visual depth, and conveying emotion. Peachpit Press Publications.


Lanning, K., Petroc, Z., & Baysal, T. (2009). D’Artiste character modeling 3: Digital artists masterclass (D. P. Wade, Ed.). Ballistic Media.


Lauricella, M. (2019). Morpho: Simplified forms: Anatomy for artists. Rocky Nook.


Pogoda, A., Kotaki, K., & Ordonez Arias, G. (2011). D’artiste character design: Digital artists master class. Ballistic Publishing.


Quiller, S. (2002). Color Choices. Watson-Guptill Publications.


Solarski, C. (2012). Drawing basics and video game art. Watson-Guptill Publications.


Wade, D. P. (Ed.). (2005). D’artiste character modeling: Digital artists masterclass. Ballistic Publishing.


Stylized Station. (2020). Creating Cozy Stylized 3D Environments - UE4 Tutorial. [Online Video]. 13 October 2020. Available from: https://www.youtube.com/watch?v=7sCBm01VMiw. [Accessed: 3 March 2023].


3DTotal., 2022. Fundamentals of Character Design: How to Create Engaging Characters for Illustration, Animation & Visual Development. 1st ed. Amazon: 3DTotal Publishing
Web Descriptor
Develop a greater understanding of stylised asset development for games and work towards demonstrating your chosen art style and the methods used in production.