Indicative Content
Working with the principles of visual storytelling to add depth and consistency to Portfolio work.
Students will explore topics including:
Colour theory
Iconography
Signposting
Visual hierarchy
Visual noise
Lighting
Prop narrative
Advanced PBR techniques with focus on narrative storytelling in roughness maps
Photography techniques which can be applied to digital worlds
Additional Assessment Details
Assessment is as follows:
Game Ready Artefact 60% [Learning Outcomes 2,3]
Create an 3D Assets of your choosing from the provided Game World Story. You must look to produce an artefact that shows your understanding of Visual Story Telling Principles.
You will be assessed on the following:
Quality of the Design/ Planning breakdown
Colour Theory
Iconography
Signposting
Visual Hierarchy/ Visual Noise
Lighting
Quality of the Modelling techniques implemented
Quality of the Topology
Quality of the Textures
Quality of Materials
Art Booklet 40% [Learning Outcomes 1,4]
You will create a round up Art Booklet that demonstrate your workflow for your chosen game ready artefact. The specifics of the booklet are provided in the Assignment Brief.
This will be broken down into the following criteria:
Clarity of understanding shown for each stage of a workflow
Consistency in the development process demonstrated
Research and additional learning used to self-improve and critique own work
The final work presented
Learning Strategies
Two, three-hour sessions per week
Lecture Sessions will consist of theory, methodology and good practice deliverable content
Demonstrative / Development Support sessions will consist of providing support to students and demonstrating technical applications of theory or providing examples of development/ improvement to student work.
Learning Outcomes
1. Apply principles of visual storytelling, and to develop new skills to add depth and consistency in your portfolio work.
Learning
2. Evaluate methodologies and techniques, including Information Literacy, applicable to a provided game world story.
Enquiry
3.Critically appraise current research, advanced scholarship, contemporary problems and/or new insights, at the forefront of Visual Story Telling.
Analysis, Application
4. Present work to suite specialist and on non-specialist audiences.
Communication
Resources
Reference to the Module welcome page for study guidance.
Access to Staffordshire University library.
Access to internet sources through Staffordshire University library.
Provision as appropriate of case materials by tutor and / or external organisations.
The Blackboard virtual learning environment will be available to support this module
Details will be supplied on the Module Welcome page.
Software:
Digital Academy Forum
Digital Academy Uploads
Adobe Photoshop
Pixologic ZBrush
Autodesk 3DS Max
Autodesk Maya
Autodesk Fusion 360
3D Coat
Substance Designer
Substance Painter
Unreal Engine 5
Hardware general:
Access to Scanning Equipment available via Visualisation and Simulation Studio
HandySCAN Black Elite
MechScan Macro 3D Scanner
Faro FOCUS S70
Access to Photography Equipment available from CISO – Henrion Media Store
Texts
Birn, J. (2014). Digital Lighting & Rendering. New Riders.3rd ed.
Wissler, V. (2013). Illuminated Pixels: The why, what, and how of Digital Lighting. Course Technology/Cengage Learning.
Gurney, J. (2010). Color and light a guide for the realist painter. Andrews McMeel.
Pharr, M., Humphreys, G. Jakob, W. (2017). Physically based rendering: From theory to implementation. Elsevier.
Harris, D. and Wiltshire, A. (2022) Making videogames: The art of creating digital worlds. London: Thames ; Hudson.
Humpries, M. (2023) Visual Storytelling with Color and Light. CRC Press
Web Descriptor
Work towards a better understanding and polish of your skills with the art of visual story telling in Games Art media. Develop a portfolio piece that incorporates important elements such as colour theory, iconography, signposting, visual hierarchy/ visual noise, and solid lighting to present your work