Indicative Content
Content will indicatively cover the following topics:
MDA, Loops, Feedback, Behaviours, Economies, Play testing, Iteration balance, systems analysis, progression systems, gameplay systems, player driven systems.
Additional Assessment Details
Assessment Component 1 – (Learning outcomes 1,2,3 and 4)
Technical Design Document weighted at 100% consisting of:
Gameplay system for existing game.
Progression system for existing game.
Novel game system for either existing or speculative game.
Learning Strategies
One 2-hour lecture and one 4-hour workshop per week
Lecture Sessions will consist of theory, methodology, and industry examples.
Workshop sessions will consist of practical demonstrations, solo and group tasks, demonstrating technical applications of theory or providing examples of development/ improvement to student work as well as student support.
Learning Outcomes
1. Reflect on how modern game systems are designed which is at the forefront of games research and industry practice.
Knowledge and Understanding Reflection
2. Demonstrate expertise and skills in games design while evaluating and applying best practice within different contexts.
Learning
3. Communicate complex game design systems to specialist and non-specialist audiences in an effective and concise manner.
Communication
4. Critique and evaluate of current game design research and industry knowledge in the field of game design systems, highlighting contemporary problems and/or new insights at the forefront of the discipline.
Reflection, Problem Solving
Resources
Reference to the Module welcome page for study guidance.
Access to Staffordshire University library
Access to internet sources through Staffordshire University library.
Provision as appropriate of case materials by tutor and / or external organisations.¿¿
The Blackboard virtual learning environment will be available to support this module.
Details will be supplied on the Module Welcome page.
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Software:¿¿
• Digital Academy Forum¿¿¿
• Digital Academy Uploads¿¿¿
• Adobe Photoshop¿¿¿
• Microsoft Word
• Unity 2022/23
• Unreal Engine 5¿¿
• Internet access¿¿¿
• Blackboard¿¿
• Github
Texts
Brathwaite, B. and Schreiber, I., 2009. Challenges for game designers. Boston, Massachusetts: Course Technology/Cengage Learning
Sellers, M., 2017. Advanced game design: a systems approach. Addison-Wesley Professional.
Schreiber, I. & Romero, B., 2021. Game Balance. CRC Press.
Gazaway, D., 2021. Introduction to Game Systems Design. Pearson.
Fullerton, T., 2019. Game Design Workshop. CRC Press, 4th ed
Schell, J., 2019. The Art of Game Design: A Book of Lenses. CRC Press, 3rd Ed.
Web Descriptor
Master your games world, build the underpinning structures tying mechanics and player experience together. In this module you will analyse existing game systems, breaking down what makes them tick and then propose new systems that complement the existing games goals developing in-depth knowledge of systems design.