LEARNING OUTCOMES
1. Critically appraise personal strengths and your professional areas for development by integrating and evaluating feedback from industry experts, mentors, and peers to identify skill gaps and opportunities for advancement. Reflection
2. Formulate and implement a career development framework by applying advanced self-reflection, peer discourse, and industry insights to address professional challenges and career progression. Personal development & entrepreneurship
3. Investigate industry trends and career pathways by applying advanced research methodologies and digital tools to ensure an evidence-based approach to continuous skill enhancement. Digital literacy Research Skills
4. Demonstrate a comprehensive and critically reflective professional narrative that synthesises industry perspectives, academic theories, and peer insights to articulate a clear, strategic direction for ongoing professional development. Communication
ADDITIONAL ASSESSMENT DETAILS
Assessment Component 1 - Personal Development Plan [Learning Outcomes 1,2]
This assessment requires students to produce a structured Personal Development Plan that evaluates their current strengths, areas for improvement and future professional aspirations.
Students will draw on feedback from industry professionals, mentors, tutors, and peers, demonstrating an ability to interpret and respond to feedback analytically and constructively. Students will investigate industry expectations, role requirements and career pathways using appropriate research methods and digital tools. They will be expected to reference current industry reports, professional frameworks and labour-market trends to ensure that their development goals are evidence-based.
The PDP must present a clear, professional narrative that outlines realistic short- and long-term goals. Students should demonstrate reflective thinking, an understanding of their own professional profile and the ability to plan strategically for improvement. The submission must be coherent, well-structured and written to a professional standard.
Assessment Component 2 – Industry Case Study [Learning Outcomes 3,4]
This assessment primarily evaluates students’ ability to research, analyse and communicate industry expectations using appropriate digital and scholarly sources. In this case study, students will analyse a selected area of the creative or games industry and evaluate the skills, behaviours and competencies required for professional roles within that context. They will compare these expectations with their own developing profile to identify strategic areas for growth.
Students will examine how professionals navigate challenges such as workflow pressures, changing technologies, career advancement and sector-specific expectations. They will use relevant academic or industry literature to support their analysis and to develop evidence-based problem-solving approaches.
The case study must include a clear explanation of how the insights gained will inform the student’s future professional development. Students are expected to present their findings in a well-structured, professionally written report that communicates effectively to an academic and industry-relevant audience.
MA Award Alignment For students registered on the MA Professional Games Development award, assessment emphasises reflective creative practice, portfolio positioning, and the articulation of artistic or design-led professional identity aligned to creative roles within the games industry.
MSc Award Alignment For students registered on the MSc Professional Games Development award, assessment emphasises technical career planning, evidence-based skills development, and the critical evaluation of professional competencies aligned to technical, systems-oriented or computational roles within games development.
INDICATIVE CONTENT
This module provides an opportunity for you to critically reflect on your career by assessing your current skills, career trajectory, and avenues for professional development. A significant aspect of this process is seeking feedback from senior business mentors, industry professionals, and peers, which helps you gain insights directly from your workplace. By incorporating peer perspectives alongside academic insights, you will enhance your understanding of your professional standing and identify actionable goals for future growth. The outcome of this journey will be a structured reflection that helps you set a clear direction for continued development.
In this module, you will learn:
Personal skills auditing methodologies.
Reflective practitioner techniques.
Methods for creating and implementing a career development strategy.
Professional analysis frameworks.
The impact of networking on career advancement.
The role of lifelong learning in career sustainability.
Strategies for developing skills and maximising CPD within a professional setting.
Methods for objectively assessing portfolios.
Methods for identifying and overcoming career roadblocks.
WEB DESCRIPTOR
The Professional Careers in Games Development module provides you with a comprehensive framework to evaluate and shape your career in the fast-paced and dynamic games industry. Through self-reflection, industry analysis, and professional development exercises, you will critically assess your strengths, weaknesses, and career goals. Additionally, you will learn from the career trajectories of established industry professionals, gaining insights to guide your own path in this exciting field.
LEARNING STRATEGIES
Most of your time will be spent in self-managed learning. You will be expected to manage the project by using a suitable project methodology and use this to manage your time and reflect on your progress.
An important part of the learning strategy is the direct one-to-one supervision of your project by a supervisor. Contact hours would typically be 60 minutes per week.
TEXTS
Bailey, S. (2024). Academic Writing: A practical guide for students. Nelson Thornes.
Barzun, J., & Graff, H. F. (2003). The Modern Researcher (6th ed.). Wadsworth Publishing.
Berry, R. (2004). The research project: How to write it, edition 5 (5th ed.). Routledge.
Marshall, L. A., & Rowland, F. (2013). A guide to learning independently (5th ed.). Pearson Education.
RESOURCES
Course Specific
Reference to the Module welcome page for study guidance.
Access to University of Staffordshire library
Access to internet sources through University of Staffordshire library.
Provision, as appropriate, of case materials by tutor and/or external organisations.
The Blackboard virtual learning environment will be available to support this module.
Details will be supplied on the Module Welcome page.
Software
Games Development Software (Autodesk, Creative Suite, Blender, ZBrush, SpeedTree, Substance Suite)
Game Engine Software (Unreal Engine, Unity, etc
Image Editing Software (Photoshop, Krita, etc)
Video Editing Software (Adobe After Effects, etc)
Simulation Software (Houdini, Marvellous Designer)
Photogrammetry Software, e.g. Meshroom
Suitable IDE (Visual Studio, Rider, etc).
Microsoft Office
Digital Academy Forum
Digital Academy Upload System