Module Descriptors
INFORMATION DESIGN
GRAP50085
Key Facts
Faculty of Arts and Creative Technologies
Level 5
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 30
Independent Study Hours: 120
Total Learning Hours: 150
Assessment
  • CWK - A&D weighted at 100%
Module Details
Module Resources
Library
Internet access
Macintosh G5s (Graphics Studio)
Software: Adobe Illustrator, Indesign, Photoshop.
Black and White A4/A3 printer (Graphics Studio)
Colour printer (computer workshop)
Technical Instruction support with computer software applications
Specialist Skills 'modulettes' will be assigned to this module.
A comprehensive list of all modulettes is available from the Faculty Office,.
Module Texts
Errea, Javieir. Malofiej "12th World Infographics Awards", 2003.
Meyer, E.K. "Designing Infographics", Hayden Books, 1st edition, 1997.
Lipton, Ronnie " Information Graphics and Visual Clues: Communication Information through Graphic Design", Rockport Publishers, 2004.
Wildbur, P./Burke, M. "Information Graphics: Innovative Solutions in Contemporary Design", 1999.

Web sites: www.snd.org
www.bbc.co.uk
Module Indicative Content
This module provides a range of design exercises and a project, which will contain the following:
an introduction to the visual elements central to information design, typography and letterform, icon and diagram, shape and image.
There will also be an exploration of alternative research methods and design methodologies through thought showers, lateral thinking, the keeping and using of sketch/notebooks, understanding the function and use of personal visual and written recorded material.
Information design requires the understanding of structure and sequences the emphasis of meaning, navigation and hierarchy.
Module Additional Assessment Details
At the end of this module you will submit a body of work as outlined in the module handbook.
This will include a research file containing appropriate annotated research into information design, the investigation of wordless language: symbol, icon, diagram, chart and graph, legibility and readability, interpretation and emphasis (Learning Outcome: 1).
Using sketchbooks and a layout pad you will develop a range of possible solutions through rough visuals demonstrating experimentation and creative thinking when using information graphics.
Initial ideas will be developed through to finished visuals demonstrating your use of industry standard software (Learning Outcomes: 1,2,3).
Module Learning Strategies
A range of studio based project work will provide the framework through which learning will take place; it will integrate the practical with the theoretical and the technical aspects of information graphics.
Studio work will be supported by introductory lectures and seminars; work in progress will be monitored through group tutorials and critiques.
Group instruction in appropriate software will be available if required.