Module Descriptors
ILLUSTRATION AND COMMUNICATION
GRAP50104
Key Facts
Digital, Technology, Innovation and Business
Level 5
30 credits
Contact
Leader: Molly Turton
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 228
Total Learning Hours: 300
Assessment
  • CWK - A&D weighted at 100%
Module Details
Module Additional Assessment Details
You will present for assessment a body of work as outlined in the module information pack. This is likely to include:
Notebooks, layout pads and final designs documenting you research, experimentation and your ability to identify effective relevant visual solutions in the development of your project. [Learning Outcomes 1, 2, 3, 5]
A Finished body of work [Learning Outcomes 2, 5]
Team presentations to peers and tutors [Learning Outcome 4]

Key Information Set:
100% coursework
Module Indicative Content
This module is concerned with visual exploration and communication in its many forms. Through practical projects you will explore a problem visually, tackling them in a number of ways. Through a process of selection informed by appropriate research you will experiment with both creative visual thinking and a variety of media in order to identify a suitable visual solution. You will be addressing many aspects of the design process, which will include semiotics and communicating to a mass audience in order to resolve the problem in an appropriate manner and media and to place your work in a professional context. This can be paper based or web based.
Module Resources
Studio workspace and seminar room with digital projector and computer facilities
Computer workshops
Specific Skills Modulettes will be assigned to this module
Print Facilities including: Black and White A3 printer, Colour Printer, Screenprint etching and monoprinting

The Blackboard virtual learning environment will be available (where relevant) to support this module. Details will be provided in the module handbook.
Module Texts
Drate S. & Salavetz J. Extreme Design (2001) How Design Books
Johnson M. Problem Solved (2002) Phaidon
Odling-Smee A. The new handmade graphics (2002) RotoVision.
Poyner R. No more rules Graphic design and Postmodernism. (2003) Laurence King Publishing
Street R. & Lewis F. Touch Graphics The Power of Tactile Design (2003) Rockport


Module Learning Strategies
Project work will provide the framework through which learning will take place, it will integrate the practical with the theoretical and the technical aspects of visual exploration. There will be studio work, including introductory seminars/lectures, followed by group tutorials and crits to present findings/visuals. There will also be group instruction in the use of image manipulation software.

Key Information Set:
24% scheduled learning and teaching activities
76% guided independent learning