Module Descriptors
APPLICATION AND NARRATIVE
GRAP50106
Key Facts
Digital, Technology, Innovation and Business
Level 5
20 credits
Contact
Leader: Matthew Buckingham
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 152
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1
Sites
  • Stoke Campus
Assessment
  • RESEARCH AND DEVELOPMENT PORTFOLIO weighted at 80%
  • PRESENTATION weighted at 20%
Module Details
INDICATIVE CONTENT
This module will enable you to explore and develop a greater knowledge of narrative illustration and visual storytelling within the broad context of visual communication.
The main function of the visual storyteller/story-boarder is to represent, interpret, and heighten the meaning of a selected passage of text by means of pictures, with the aim of contributing to the audience's appreciation and understanding of the narrative.
Through set projects you will build on your understanding of text and image relationships within a narrative structure. You will be asked to consider and reflect the tone of a narrative by developing a sense of composition and think about the relationship of images within the frame. The intention might be to create a sense of drama or humour, suspense and surprise, and your understanding of audience will be key to this creative exploration.
You will be required to continue an in-depth exploration of different mediums. Experimenting with a range of image making methods, you will be encouraged, alongside further development of traditional and digital drawing skills in a controlled studio environment using both still life and life drawing. You will demonstrate your ability to synthesise information and media and create responses to posed problems relating to visual story telling.
Research and analysis of historical and contemporary practitioners will inform your design decisions and identify areas of special interest such as, artists books, comic strips, editorial, educational, fictional, and non-fictional publications, and storyboards. You will be encouraged to explore a broad range of media platforms and possible narrative delivery methods, including traditional printed mediums and appropriate digital platforms.
ADDITIONAL ASSESSMENT DETAILS
At the end of this module, you will submit a body of work as outlined in the module handbook.
This will include a research file containing appropriate annotated research into historical and contemporary illustration. They should be specifically examples of visual storytelling.
Sketchbooks should be submitted, containing evidence of in-depth investigation and experimentation with a variety of media and illustrated image making techniques.
Using sketchbooks and layout pads you will develop a range of possible solutions through rough visuals, demonstrating creative thinking and the ability to solve visual design and storytelling problems.

Key Information Set:
100% Coursework
LEARNING STRATEGIES
A range of studio-based project work and exercises will provide the framework through which learning will take place, it will integrate the practical, theoretical and technical aspects of visual storytelling.
Studio work will be supported by introductory lectures and seminars, work in progress will be monitored through group tutorials and critiques.
Life drawing classes will take place a controlled environment with varied lecturers delivering different aspects of drawing.
Insight into the creative possibilities within visual storytelling and illustration will be achieved through organised visits to exhibitions such as: Association of Illustrators annual show (held regionally).
Technical instruction in advanced digital image making software, Adobe Creative Suite. As well as assistance with Printing and using wacom tablets and Cintiq tablets.

Key Information Set:
13% scheduled learning and teaching activities
87% guided independent learning
LEARNING OUTCOMES

1. CRITICALLY ANALYSE RESEARCH INTO CONTEMPORARY AND HISTORICAL NARRATIVE ILLUSTRATION AND STORYBOARDING, WITH A VIEW OF INSTIGATING A RANGE OF CREATIVE IDEAS AND CONCEPTS, DEVELOPED THROUGH THE ACQUISITION OF NEW DRAWING SKILLS.

Analysis

2. DEMONSTRATE A KNOWLEDGE AND UNDERSTANDING OF IMAGE MAKING, IDEA GENERATION AND VISUAL STORYTELLING WITHIN THE ILLUSTRATION INDUSTRY.

Knowledge & Understanding

3. APPLY A DETAILED ANALYSIS OF YOUR OWN ILLUSTRATION ABILITY AND DEMONSTRATE DEVELOPMENT OF ADVANCED CREATIVE SKILLS LEARNT THROUGHOUT THIS MODULE TO PRODUCE IMAGES THAT COMMUNICATE VISUALLY TO A DEFINED TARGET AUDIENCE.

Application

4. UNDERSTAND THE KNOWLEDGE AND SKILLS REQUIRED BY USING APPROPRIATE MEDIA, CRAFT AND TECHNICAL SKILLS IN THE PRODUCTION OF WORK TO VISUALLY COMMUNICATE A WRITTEN NARRATIVE.

Learning

RESOURCES
Library
Internet access
Experimental workshop resources for screen print/monoprint/lino print/RISO print
Apple Mac Computers and PC's
Software: Adobe Illustrator and Photoshop, Painter, Indesign, Toon Boom Storyboard
A3 printer, A3 Scanners, Wacom Tablet, Cinteq Tablets. Drawing Tables/Boards, light boxes.
Specialist Skills 'modulettes' will be assigned to this module, Advanced Illustrator,
Advanced Photoshop.
The Blackboard virtual learning environment will be available (where relevant) to support this module. Details will be supplied in the module handbook.
REFERENCE TEXTS
Caputo, T.C. Ellison, H. (2002) Visual Storytelling: The Art and Techniques. Watson-Guptill Publication

Eisner, W. (2008) Graphic Storytelling and Visual Narrative: Principles and Practices from the Legendary Cartoonist. W. W. Norton

Geraghty, M. (2009) The Five Minute Writer: Exercise and Inspiration in Creative Writing in Five Minutes a Day. How To Books Ltd

Glebas, F. (2008) Directing the Story: Professional Storytelling Techniques for Live Action and Animation. Focal Press

Guiseppe, C. (2008) The Storyboard Design Course: The Ultimate Guide For Artist, Directors, Producers and Scriptwriters. Thames & Hudson

Hart, J. (2007) The Art of Storyboard: A Film Makers Introduction. Focal Press

Ramet, A. (2010) Creative Writing: How to Unlock Your Imagination and Develop Your Writing Skills. How To Books Ltd

Sailsbury, M. Styles, M (2012) Childrens Picture Books:- The Art of Visual Storytelling. Laurence King
Spiegelman, A. (1993) Maus: A Survivor's Tale. Random House
WEB DESCRIPTOR
This module will enable you to explore and develop a greater knowledge of narrative illustration and visual storytelling within the broad context of visual communication.
The main function of the visual storyteller/story-boarder is to represent, interpret, and heighten the meaning of a selected passage of text by means of pictures, with the aim of contributing to the audience's appreciation and understanding of the narrative.
Through set projects you will build on your understanding of text and image relationships within a narrative structure. You will be asked to consider and reflect the tone of a narrative by developing a sense of composition and think about the relationship of images within the frame. The intention might be to create a sense of drama or humour, suspense and surprise, and your understanding of audience will be key to this creative exploration.
You will be required to continue an in-depth exploration of different mediums. Experimenting with a range of image making methods, you will be encouraged, alongside further development of traditional and digital drawing skills in a controlled studio environment using both still life and life drawing. You will demonstrate your ability to synthesise information and media and create responses to posed problems relating to visual story telling.
Research and analysis of historical and contemporary practitioners will inform your design decisions and identify areas of special interest such as, artists books, comic strips, editorial, educational, fictional, and non-fictional publications, and storyboards. You will be encouraged to explore a broad range of media platforms and possible narrative delivery methods, including traditional printed mediums and appropriate digital platforms.