Module Descriptors
CO CREATION 2
GRAP60456
Key Facts
Digital, Technology, Innovation and Business
Level 6
40 credits
Contact
Leader: John Hudson
Hours of Study
Scheduled Learning and Teaching Activities: 96
Independent Study Hours: 304
Total Learning Hours: 400
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 2
Sites
  • Stoke Campus
Assessment
  • Co Created Project 1 and 2 Resolved and Visualised weighted at 35%
  • Co Created Project 3 Fully Resolved and Visualised plus associated research & development weighted at 35%
  • Final Presentation weighted at 10%
  • Degree Show and Portfolio Design and Curation weighted at 20%
Module Details
INDICATIVE CONTENT
This module requires you to accept significant responsibility for identifying individual professional goals within the subject of design or illustration. To demonstrate the ability to manage a sustained programme of design development, critical and analytical enquiry related to your individual project proposals.
The focus of this module is on the resolution, implementation and production of at least three four projects conceived in Co-Creation
At the end of this module you will submit a body of work as outlined in the module information pack. This will include:
A substantial body of conclusive design/illustration work visually executed to a high standard as detailed in your project proposals and development work for your third co-created project)[Learning Outcomes 1, 3 & 4]
The professional production of a minimum of three finished design/illustration projects.
Portfolio presentation and display curation appropriate for a professional exhibition [Learning Outcomes 2 & 5]

Key Information Set Data:
100% coursework

100% Course work submitted as complete portfolio, assessment weighting below:

35% Co-Created Project 1 & 2 Fully Resolved and Visualised

35% Co-Created Project 3 Fully Resolved and Visualised plus associated research & development

20% Degree Show and Portfolio Design and Curation

10% Final presentation
LEARNING STRATEGIES
Discussion and negotiation with staff to ensure the continued development of an appropriate programme of work.
The securing of the necessary resources to meet learning outcomes of this module.
Ongoing development and resolution of studio and workshop practice.
Independent study will be required to engage in selective research and the production of creative solutions for your own self initiated projects.
Technical instruction/ surgeries as appropriate.

Key Information Set Data:
24% scheduled learning and teaching activities
76% guided independent learning
LEARNING OUTCOMES

1. CONVEY AND PRESENT INFORMATION AND MEANING EFFECTIVELY IN ITS MANY DIFFERENT FORMS TO AN IDENTIFIED AUDIENCE.
Communication

2. CREATIVELY APPLY KNOWLEDGE GAINED THROUGH ENQUIRY AND ANALYSIS TO THE DEVELOPMENT AND PRODUCTION OF PRACTICAL VISUAL COMMUNICATION SOLUTIONS.
Application

3. USE CRITICAL EVALUATION TO REFLECT ON AND RESPOND APPROPRIATELY TO NEGOTIATED PROJECTS.
Reflection

4. ANALYSE APPROPRIATELY AND CREATIVELY IN THE PRODUCTION OF VISUAL COMMUNICATION SOLUTIONS.
Visual Analysis

5. DEMONSTRATE THE ABILITY TO WORK WITH OTHER PEOPLE, ACCEPTING RESPONSIBILITY AND RECOGNISING INDIVIDUAL STRENGTHS AND WEAKNESSES THROUGHOUT THE GROUP TUTORIAL PROCESS AND PROFESSIONAL COLLABORATION WHEN DISPLAYING WORK AT FINAL EXHIBITION.
Working With Others

RESOURCES
Library
MS Teams
Software: Adobe CC Suite
Print Bureaux
Print Rooms
Technical instruction support/surgeries
The Blackboard virtual learning environment will be available (where relevant) to support this module. Details will be supplied in the module handbo
TEXTS
Students will determine their own reading list appropriate to their personal proposal of work, with staff guidance. Students are expected to take advantage of the extensive library facilities available within the University, keeping abreast of current developments through appropriate periodicals and being aware of the work of major practitioners in their subject.

texts to support you overarching research:

Aiello, G. and Parry, K. (2019) Visual Communication: Understanding Images in Media Culture. London: SAGE Publications.

Hughes, J. (2012) SAGE visual methods. London: SAGE.

Janis Teruggi Page, P. and Margaret Duffy, D. (2021) Visual Communication Insights and Strategies. Wiley-Blackwell.

Lucienne Roberts, R. and Jonathan Baldwin, B. (2019) Visual communication: from theory to practice. Bloomsbury.

Male, A. (2019) The Power and Influence of Illustration: Achieving impact and lasting significance through visual communication. 1st edn. London: Bloomsbury Publishing Plc.

McGrath, H. and Ma, M. (2010) The Influence of Art Concepts on Visual Communication in Games APTF.
WEB DESCRIPTOR
This module requires you to accept significant responsibility for identifying individual professional goals within the subject of design or illustration. To demonstrate the ability to manage a sustained programme of design development, critical and analytical enquiry related to your individual project proposals.
The focus of this module is on the resolution, implementation and production of at least three four projects conceived in Co-Creation