MODULE LEARNING OUTCOMES
On successful completion of this module, you should be able to: 1. Solve problems within the design brief including problems relating to ergonomic/packaging issues. (MQF1, MQF5) 2. Demonstrate a high level of digital design competency through application to a specific design problem. (MQF2, MQF5, MQF6)
MQF Learning Outcome Area
MQF1 - Innovation, Knowledge and critical thinking skills MQF2 - Practical skills MQF3 - Social skills & responsibilities MQF4 - Values, attitudes, professionalism and ethics MQF5 - Communications, leadership and team skills MQF6 - Problem solving & scientific skills MQF7 - Research, Information management and lifelong learning skills MQF8 - Managerial & entrepreneurial skills
MODULE LEARNING STRATEGIES
The full contact time will take place in a laboratory where demonstrations, practical exercises and formal assignments will be undertaken.
MODULE INDICATIVE CONTENT
This module allows students to demonstrate the skills they have learnt during the course for producing prototype design using digital techniques. The student will enhance their knowledge of CAD modelling and rendering by undertaking a project based around the styling of a vehicle interior. The project will be individually negotiated by each student and could include live briefs. All projects will contain elements which need solutions to ergonomic issues. The student will generate numerous rendered and animated computer graphics demonstrating the use of different materials (cloth, plastic, wood, glass etc) and different lighting to 'sell' the derived solution.
MODULE ADDITIONAL ASSESSMENT DETAILS
100% in-course assessment (assessing Learning Outcomes 1 and 2). An individually negotiated major design assignment based around vehicle interiors will be set that allows the student to demonstrate that they have a good command of various CAD techniques that they have learnt throughout the course. The summative element of this assessment will be made via development of marketing materials (still images, posters, display boards or animations showing product structure and appearance) in which particular attention will be given to quality of graphics (variety of lighting, materials and finishes). In addition a 1500 word report will be required covering the design process and the integration of ergonomic principles by the use of digital manikins.
MODULE TEXTS
Digital Lighting and Rendering (2nd edition), Jeremy Birn, 2006, New Riders, ISBN: 0-321-31631-2
Non-Photo Realistic Rendering, Gooch and Gooch, 2001, A K Peters Ltd, ISBN: 156881-133-0
Learning Studio Tools: Level 2 Design, David Atkinson, 2002, Alias Learning Tools, ISBN: 1-894893-26-3
Studio Tools Techniques: Art to Part, Lee Irvine, 2003, Learning Tools, ISBN: 1894893-62-X
Technical manuals for equipment used