Module Descriptors
NEW MEDIA MARKETING IN TOURISM AND EVENTS
MKTG50322
Key Facts
Digital, Technology, Innovation and Business
Level 5
15 credits
Contact
Leader: Paul Dobson
Hours of Study
Scheduled Learning and Teaching Activities: 39
Independent Study Hours: 111
Total Learning Hours: 150
Pattern of Delivery
  • Occurrence B, British University Vietnam, UG Semester 1
Sites
  • British University Vietnam
Assessment
  • ASSIGNMENT weighted at 100%
Module Details
Resources
Online Tourism journals
Assessment Details
Individual assignment of 2,000 words weighted at 100% that focuses on an analysis of new media marketing practices within the tourism and/or events management industry. The individual assignment will assess all the Learning Outcomes.
Indicative Content
The purpose of this module is to provide students with an understanding of recent and contemporary developments in new media marketing technology, specifically the social media, mobile marketing and mobile apps, augmented reality and the way in which these have transformed the tourism and events sector. The module will enable students to assess the effects and the impacts of new media marketing technology on tourism organisations and destinations and the management of events and tourism distribution channels as well as strategic tourism marketing. Students will be able to explore the newest developments in the specific tourism and events sectors and come to appreciate the emerging trends and innovative approaches used by organisations to create new products, industry structures and marketing management practices. This module will explore how technological potentials are integrated within touristic and events marketing practices. Students will be encouraged to undertake research on contemporary new media marketing practices to help stimulate further investigation in specific tourism and events sector.

Topics covered in the module may include:

Introduction to new media marketing technology and social media marketing strategy; new media tools; mobile apps and mobile marketing; augmented reality application for tourism and management

Contemporary Tourist behaviour -developing relationship - communicating with travellers and customers for events management

Application of new media marketing technology and mobile communications within various tourism and events including:
- eAirlines
- eHospitality
- eTour Operators
- eTravel Agencies
- eDestinations
- eEvents

How the tourism and events industry can harness new media marketing and the latest technology to help market and promote tourism and events management

Learning Outcomes
1. DEMONSTRATE KNOWLEDGE AND APPLICATION OF NEW MEDIA TECHNOLOGY CONCEPTS WITHIN THE TOURISM AND EVENTS SECTOR.

2. ANALYSE THE IMPACT OF NEW MEDIA MARKETING TECHNOLOGY ON THE TOURISM AND EVENTS SECTOR.
Learning Strategies
The learning strategy for this module is based around students committing a total of 150 hours of activities towards achieving the learning outcomes. These will be split between 39 hours of direct contact with a tutor and 111 hours of directed, guided and self-study, together with preparation for and completion of the assessment tasks. Learning support material will be provided for the module.
The module will draw upon a mixture of activities including lectures, web-based activities, case study analysis, relevant videos and in-class discussions, individual and group problem solving and self-directed learning.