Assessment Details
A 1,500 word analysis of the sound design employed in a short time-based media text of your own choice 30% [LO 1,2 ]
To create an original sound design for a short example of time-based media 70% (3 minutes) [LO1, 2, 3,]
Learning Outcomes
1. TO UNDERSTAND THE HISTORY AND CONVENTIONS OF SOUND DESIGN Knowledge
2. RECOGNISE AND ANALYSE THE USE OF SOUND DESIGN TECHNIQUES AND CONVENTIONS Analysis
3. EVIDENCE THE TECHNICAL KNOWLEDGE SKILLS NEEDED TO CONCEIVE, PLAN, AND CREATE AN ORIGINAL SOUND DESIGN. Application
Indicative Content
This module will explore the history, conventions and narrative language of sound design across various media platforms, for example, film, games, radio and TV. Students will analyse and deconstruct narrative sound design and will allow students to apply range of skills related to the pre-production, production and post-production of digital sound creation and manipulation.
Critical and contextual understanding of sound design
Operation of audio software
Recording and manipulating audio
Introduce the fundamentals of narrative codes and concepts
Reflection
Analysis
Web Descriptor
Create your own original sound design and learn from a selection of great industry-leading practitioners
Learning Strategies
Learning Strategies can include:
Contact/Scheduled learning and Teaching Activities:¿
One-to-one tutorials¿
Risk Assessment, health and safety, ethics input¿
Academic workshops/presentations¿
Small group sessions (seminars, tutorials, debates)¿
NB: This module will be accompanied by a comprehensive handbook and VLE support.¿
You will be expected to take advantage of the extensive library facilities and on-line tutorials via Linked-in Learning and BoB.¿
Guided Independent Study Activities:¿
Independent practice¿
Research¿
Group meetings¿
Personal development planning¿
Teamwork¿
Networking events¿
Blackboard VLE, Linked-in Learning and BoB access¿
Independent Study in support of your project work.
Texts
Ament, V.T. (2014). The Foley Grail: The Art of Performing Sound for Film, Games, and Animation. Oxford: Focal Press.
Cross, M. (2013). Audio Post Production: For Film and Television. Milwaukee, WI: Berklee Press Publications.
Marks, A. (2008). The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, Game Developers. Oxford: Focal Press.
Rumsey, F. (2001). Spatial audio. Music technology series. Oxford: Focal Press.
Sonnenschein, D. (2001). Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema. Studio City, CA: Michael Wiese Productions.
Viers, R. (2014). The Sound Effects Bible: How to Create and Record Hollywood Style Sound Effects. Studio City, CA: Michael Wiese Productions.
Wyatt, H. & Amyes, T. (2004). Audio Post Production for Television and Film: An introduction to technology and techniques. 3rd Ed. Focal Press.
Resources
Music recording / post-production studios
Media stores / resource centre
Music laboratories
Avid Pro Tools software
Apple Logic software
Ableton Live software
Adobe Audition software
Cycling 74 Max software
Pure Data software
Various additional third-party audio plug-ins by McDSP, Avid, Eventide, Michael Norris.
Microsoft Office software
Books, eBooks and audio recordings via the Library
Lynda.com Training library
Online hosting (e.g. Soundcloud, Vimeo) and transfer (e.g. WeTransfer) services